Optimize your grind and track your progress to the next level.
Check your Battle Statistics in-game to find your hourly rate.
Leveling Projection
How to Use the MapleStory EXP Calculator
In MapleStory, especially during high-level grinding (post-200), efficiency is everything. This calculator helps you determine exactly how much time you need to invest at your current training map to reach the next milestone.
Key Inputs Explained
Current Level: This calculator focuses on the 200+ (Arcane River and Grandis) range where EXP tables scale significantly.
Current EXP %: Your progress toward the next level, found at the bottom of your UI.
EXP Per Hour: Open your "Battle Statistics" window (default shortcut 'N') in-game and run a 10-minute test, then multiply by 6 to get your hourly rate in billions.
Example Calculation
If you are Level 260 and have 50.00% EXP, you need roughly 594.9 Billion EXP to level up. If your training rate is 150 Billion per hour, the calculator will show:
Remaining EXP: 594.93 Billion
Time Required: 3 Hours and 58 Minutes.
Maximizing Your EXP Rate
To reduce the time shown in the calculator, ensure you are stacking these common multiplicative and additive bonuses:
EXP Coupons: 2x or 3x coupons (Use consistently).
MVP Atmosphere: Provides a 1.5x (50%) bonus, often shared at Ardentmill or popular maps.
Link Skills: Mercedes (10-20%), Evan (Rune Duration), and Aran (Combo Kill Orbs).
Legion: Zero character card and Legion grid bonuses.
Items: Pendant of the Spirit and Gold Monster Park Potions.
Hyper Stats: Invest points into the EXP stat.
function calculateMapleEXP() {
var level = parseInt(document.getElementById('ms_currentLevel').value);
var percent = parseFloat(document.getElementById('ms_currentPercent').value);
var rateInBillions = parseFloat(document.getElementById('ms_expPerHour').value);
var resultWrapper = document.getElementById('ms_resultWrapper');
var resultDisplay = document.getElementById('ms_resultDisplay');
if (isNaN(level) || isNaN(percent) || isNaN(rateInBillions) || rateInBillions <= 0) {
resultDisplay.innerHTML = 'Please enter valid numeric values. EXP rate must be greater than 0.';
resultWrapper.style.display = 'block';
return;
}
// Simplified EXP Table for Levels 200-299 (Approximations based on post-New Age GMS tables)
// Note: In real scenarios, these values are precise. For the tool, we use the growth formula or static values.
function getExpRequired(lvl) {
if (lvl < 200) return 0;
// Logic for 200-259
if (lvl < 210) return 2207076466 + (lvl – 200) * 500000000;
if (lvl = 260 && lvl <= 289) {
return grandisExp[lvl – 260];
}
// Fallback for 290+
return 300000000000000;
}
var totalExpForLevel = getExpRequired(level);
var remainingPercent = 100 – percent;
var remainingExp = (totalExpForLevel * (remainingPercent / 100));
var rateInPoints = rateInBillions * 1000000000;
var hoursToLevel = remainingExp / rateInPoints;
var totalMinutes = Math.floor(hoursToLevel * 60);
var displayHours = Math.floor(totalMinutes / 60);
var displayMinutes = totalMinutes % 60;
var formattedRemaining = (remainingExp / 1000000000).toFixed(2);
var percentPerHour = (rateInPoints / totalExpForLevel * 100).toFixed(3);
var html = "Level Progress: " + level + " → " + (level + 1) + "";
html += "Total EXP Needed: " + (totalExpForLevel / 1000000000).toFixed(2) + " Billion";
html += "Remaining EXP: " + formattedRemaining + " Billion";
html += "EXP Rate: " + percentPerHour + "% per hour";
html += "
Time to Level: " + displayHours + "h " + displayMinutes + "m