SWG Pre-CU Skill Point Calculator
Plan your profession build within the 250-point cap.
Starter Professions
Elite/Advanced
TOTAL SKILL POINTS SPENT
0
Remaining: 250
OVER THE 250 POINT CAP!
How SWG Skill Points Work
In the Pre-CU era of Star Wars Galaxies, character progression is defined by a strictly enforced 250 Skill Point cap. Unlike modern MMOs with linear leveling, SWG uses a sandbox "box" system where players spend points to acquire specific abilities and profession titles.
Point Breakdown
- Starter Novice: Costs 6 points. This is the entry level for basic classes like Marksman, Brawler, or Scout.
- Skill Columns: Each starter profession has four columns (e.g., Rifles, Carbines, Pistols, Ranged Support). A full column of four boxes costs 10 points (1+2+3+4).
- Elite Novice: Unlocking an advanced profession like Bounty Hunter, Doctor, or Armorsmith typically costs 14 points.
- Elite Columns: Columns in advanced professions cost more, totaling 14 points per full tree (2+3+4+5).
- Master Titles: Finalizing a profession grants a Master title and typically costs 5 points for starters and 6 points for elite professions.
Strategic Planning
A "Master" build usually consumes a significant portion of your points. For example, a Master Marksman / Master Bounty Hunter build requires careful math to see if you have enough points left for essential utility skills like Scouting (for camps) or Medic (for self-healing). Use this calculator to ensure your hybrid template is viable before spending hours grinding XP.
Example Template: Master Swordsman / Master Doctor
This is a classic "Tank" build. To achieve it, you must factor in the novice brawler cost, the novice medic cost, and all prerequisite columns required to unlock the elite professions.
This is a classic "Tank" build. To achieve it, you must factor in the novice brawler cost, the novice medic cost, and all prerequisite columns required to unlock the elite professions.