Maplestory Hexa Calculator

MapleStory Hexa Skill Calculator

This calculator helps you estimate the Mesos and time required to level up your Hexa Skills in MapleStory. Hexa Skills are a powerful progression system that requires significant investment. Use this tool to plan your resource allocation effectively.

.maplestory-hexa-calculator { font-family: Arial, sans-serif; border: 1px solid #ccc; padding: 20px; border-radius: 8px; max-width: 600px; margin: 20px auto; background-color: #f9f9f9; } .maplestory-hexa-calculator h2 { text-align: center; color: #333; margin-bottom: 15px; } .maplestory-hexa-calculator p { color: #555; line-height: 1.6; margin-bottom: 20px; } .calculator-inputs .input-group { margin-bottom: 15px; display: flex; align-items: center; gap: 10px; } .calculator-inputs label { flex-basis: 200px; font-weight: bold; color: #444; } .calculator-inputs input[type="number"] { padding: 8px; border: 1px solid #ddd; border-radius: 4px; flex-grow: 1; } .maplestory-hexa-calculator button { display: block; width: 100%; padding: 10px 15px; background-color: #007bff; color: white; border: none; border-radius: 5px; font-size: 16px; cursor: pointer; transition: background-color 0.3s ease; margin-top: 20px; } .maplestory-hexa-calculator button:hover { background-color: #0056b3; } #result { margin-top: 25px; padding: 15px; border: 1px dashed #aaa; background-color: #fff; border-radius: 5px; color: #333; font-size: 1.1em; text-align: center; } #result strong { color: #d9534f; } function calculateHexaCost() { var currentLevel = parseInt(document.getElementById("currentLevel").value); var targetLevel = parseInt(document.getElementById("targetLevel").value); var mesoPerLevel = parseFloat(document.getElementById("mesoPerLevel").value); var hexaCubes = parseInt(document.getElementById("hexaCubes").value); var mesoPerCube = parseFloat(document.getElementById("mesoPerCube").value); var resultDiv = document.getElementById("result"); resultDiv.innerHTML = ""; // Clear previous results if (isNaN(currentLevel) || isNaN(targetLevel) || isNaN(mesoPerLevel) || isNaN(hexaCubes) || isNaN(mesoPerCube) || currentLevel < 1 || targetLevel < 1 || mesoPerLevel < 0 || hexaCubes < 0 || mesoPerCube 30 || targetLevel > 30 || currentLevel >= targetLevel) { resultDiv.innerHTML = "Please enter valid numbers. Current level must be less than target level, and both must be between 1 and 30."; return; } var levelsToGain = targetLevel – currentLevel; var totalMesoCostFromLevels = 0; var totalMesoCostFromCubes = 0; // Simple approximation: average cost. In reality, costs increase per level. // For a more precise calculation, you'd need a lookup table or a more complex formula. // This calculator uses the provided 'mesoPerLevel' as a base for all levels to gain. totalMesoCostFromLevels = levelsToGain * mesoPerLevel; // Cost of Hexa Cubes to level up // This assumes each level requires 'hexaCubes' number of cubes. // The total number of cubes needed is 'levelsToGain * hexaCubes'. var totalHexaCubesNeeded = levelsToGain * hexaCubes; totalMesoCostFromCubes = totalHexaCubesNeeded * mesoPerCube; var totalMesosRequired = totalMesoCostFromLevels + totalMesoCostFromCubes; var formattedTotalMesos = totalMesosRequired.toLocaleString(); resultDiv.innerHTML = "To advance your Hexa Skill from level " + currentLevel + " to level " + targetLevel + ":" + "Levels to gain: " + levelsToGain + "" + "Estimated Mesos Cost (from level progression): " + totalMesoCostFromLevels.toLocaleString() + " Mesos" + "Total Hexa Cubes needed: " + totalHexaCubesNeeded + "" + "Estimated Mesos Cost (from Hexa Cubes): " + totalMesoCostFromCubes.toLocaleString() + " Mesos" + "Total Estimated Mesos Required: " + formattedTotalMesos + " Mesos"; }

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