Eve Industry Calculator

.eve-calc-container { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 800px; margin: 20px auto; padding: 25px; border: 1px solid #2c3e50; border-radius: 8px; background-color: #f9f9f9; color: #333; } .eve-calc-header { text-align: center; border-bottom: 2px solid #34495e; margin-bottom: 20px; padding-bottom: 10px; } .eve-calc-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; } .eve-calc-group { margin-bottom: 15px; } .eve-calc-group label { display: block; font-weight: bold; margin-bottom: 5px; font-size: 0.9em; } .eve-calc-group input { width: 100%; padding: 10px; border: 1px solid #bdc3c7; border-radius: 4px; box-sizing: border-box; } .eve-calc-btn { grid-column: span 2; background-color: #2980b9; color: white; padding: 15px; border: none; border-radius: 4px; cursor: pointer; font-size: 1.1em; font-weight: bold; } .eve-calc-btn:hover { background-color: #3498db; } .eve-calc-results { margin-top: 25px; padding: 20px; background-color: #ecf0f1; border-radius: 4px; display: none; } .result-row { display: flex; justify-content: space-between; padding: 8px 0; border-bottom: 1px solid #dcdde1; } .result-row:last-child { border-bottom: none; } .profit-positive { color: #27ae60; font-weight: bold; } .profit-negative { color: #c0392b; font-weight: bold; } .eve-article { margin-top: 40px; line-height: 1.6; } .eve-article h2 { color: #2c3e50; } @media (max-width: 600px) { .eve-calc-grid { grid-template-columns: 1fr; } .eve-calc-btn { grid-column: span 1; } }

EVE Online Industry Profitability Calculator

Calculate manufacturing costs, material efficiency, and ISK margins.

Required Materials (Post ME): 0
Total Material Cost: 0 ISK
Installation & System Fees: 0 ISK
Market Fees (Selling): 0 ISK
Gross Revenue: 0 ISK
Net Profit: 0 ISK
Profit Margin: 0%

Understanding EVE Online Manufacturing Math

In the world of New Eden, industrial efficiency is the difference between a wealthy tycoon and a bankrupt capsuleer. To maximize your ISK per hour, you must account for several variables that impact the final cost of your manufactured goods.

Material Efficiency (ME)

Blueprint Material Efficiency (ME) levels range from 0% to 10%. Each level reduces the number of raw materials required for production. This is calculated using the formula: Required = Base Quantity × (1 - ME / 100). Note that EVE rounds up material requirements per job run.

System Cost Index and Fees

The System Cost Index is a dynamic value based on how much industrial activity is occurring in a specific solar system. Manufacturing in a high-activity hub like Jita will result in significantly higher installation fees than a quiet low-sec system. Additionally, players must account for facility taxes set by the structure owner (Upwell structures).

Realistic Example:

  • Base Requirement: 10,000 Tritanium
  • ME 10 Blueprint: Reduces requirement to 9,000 Tritanium.
  • System Index: 2% of the base material value.
  • Market Fees: If you sell via a sell order, broker fees and transaction taxes (based on your skills like Accounting and Broker Relations) can eat up to 8-10% of your gross revenue.

Advanced Tips for Industrialists

To further increase profitability, consider manufacturing in structures with specific Rig bonuses. Thukker arrays in Low-Sec or specialized Engineering Complexes in Null-Sec provide additional material reduction bonuses that stack with your Blueprint ME.

function calculateEveIndustry() { // Inputs var baseQuantity = parseFloat(document.getElementById('baseQuantity').value) || 0; var unitCost = parseFloat(document.getElementById('unitCost').value) || 0; var blueprintME = parseFloat(document.getElementById('blueprintME').value) || 0; var systemIndex = parseFloat(document.getElementById('systemIndex').value) || 0; var facilityTax = parseFloat(document.getElementById('facilityTax').value) || 0; var totalRuns = parseFloat(document.getElementById('totalRuns').value) || 0; var sellPrice = parseFloat(document.getElementById('sellPrice').value) || 0; var marketFee = parseFloat(document.getElementById('marketFee').value) || 0; // Calculation Logic // Material efficiency reduction var meModifier = 1 – (blueprintME / 100); // EVE rounds material requirements UP per run var materialsPerRun = Math.ceil(baseQuantity * meModifier); var totalMaterialsNeeded = materialsPerRun * totalRuns; // Costs var materialCost = totalMaterialsNeeded * unitCost; // Job Fees: based on base material value (usually 10% lower than market but we use materialCost for simple logic) var jobInstallationFee = materialCost * (systemIndex / 100); var structureTax = materialCost * (facilityTax / 100); var totalJobFees = jobInstallationFee + structureTax; // Revenue and Market Fees var grossRevenue = sellPrice * totalRuns; var totalMarketFees = grossRevenue * (marketFee / 100); // Final Profit var netProfit = grossRevenue – materialCost – totalJobFees – totalMarketFees; var profitMargin = (grossRevenue > 0) ? (netProfit / grossRevenue) * 100 : 0; // Display Results document.getElementById('eveResults').style.display = 'block'; document.getElementById('resMaterials').innerHTML = totalMaterialsNeeded.toLocaleString(); document.getElementById('resMatCost').innerHTML = materialCost.toLocaleString(undefined, {minimumFractionDigits: 2}) + " ISK"; document.getElementById('resJobFees').innerHTML = totalJobFees.toLocaleString(undefined, {minimumFractionDigits: 2}) + " ISK"; document.getElementById('resMarketFees').innerHTML = totalMarketFees.toLocaleString(undefined, {minimumFractionDigits: 2}) + " ISK"; document.getElementById('resRevenue').innerHTML = grossRevenue.toLocaleString(undefined, {minimumFractionDigits: 2}) + " ISK"; var profitEl = document.getElementById('resProfit'); profitEl.innerHTML = netProfit.toLocaleString(undefined, {minimumFractionDigits: 2}) + " ISK"; profitEl.className = netProfit >= 0 ? "profit-positive" : "profit-negative"; document.getElementById('resMargin').innerHTML = profitMargin.toFixed(2) + "%"; }

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