Enshrouded Calculator

.enshrouded-calculator-wrapper { background-color: #1a1c23; color: #e0e0e0; padding: 25px; border-radius: 12px; border: 2px solid #4a5d7e; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 800px; margin: 20px auto; box-shadow: 0 10px 30px rgba(0,0,0,0.5); } .enshrouded-calculator-wrapper h2 { color: #ffd700; text-align: center; margin-top: 0; text-transform: uppercase; letter-spacing: 2px; border-bottom: 1px solid #4a5d7e; padding-bottom: 10px; } .calc-section { background: rgba(255, 255, 255, 0.05); padding: 20px; border-radius: 8px; margin-bottom: 20px; } .calc-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; } .input-group { margin-bottom: 15px; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: #a0aec0; } .input-group input[type="number"], .input-group select { width: 100%; padding: 10px; background: #2d3748; border: 1px solid #4a5568; border-radius: 4px; color: #fff; font-size: 16px; } .checkbox-group { display: flex; align-items: center; gap: 10px; margin-top: 10px; } .checkbox-group input { width: 18px; height: 18px; } .calc-btn { background: linear-gradient(135deg, #4a5d7e 0%, #2c3e50 100%); color: white; border: none; padding: 12px 25px; border-radius: 5px; cursor: pointer; width: 100%; font-size: 18px; font-weight: bold; transition: transform 0.2s; margin-top: 10px; } .calc-btn:hover { transform: scale(1.02); background: linear-gradient(135deg, #5a6d8e 0%, #3c4e60 100%); } .result-box { margin-top: 20px; padding: 15px; background: #2c3e50; border-left: 5px solid #ffd700; border-radius: 4px; text-align: center; } .result-box span { display: block; font-size: 24px; color: #ffd700; font-weight: bold; } .enshrouded-content { line-height: 1.6; color: #cbd5e0; margin-top: 30px; } .enshrouded-content h3 { color: #ffd700; } .comfort-table { width: 100%; border-collapse: collapse; margin: 20px 0; } .comfort-table th, .comfort-table td { border: 1px solid #4a5568; padding: 12px; text-align: left; } .comfort-table th { background-color: #2d3748; }

Enshrouded Survival Multi-Calculator

1. Rested Bonus Duration

Estimated Duration: 5 Minutes

2. Attribute Damage Multiplier

Total Scaling Damage: 21.00

Understanding Comfort and the Rested Buff

In Enshrouded, the Rested buff is one of the most critical survival mechanics. Being "Rested" provides a significant boost to your Maximum Stamina and Stamina Regeneration, which are essential for glided flight, climbing, and combat.

The duration of this buff is determined by your Comfort Level at your home base. Every item of furniture, lighting, and decoration contributes to this level. However, items within the same category (e.g., two different chairs) usually do not stack; only the highest value from that category is counted.

Comfort Level Formula

The math behind the Rested bonus is straightforward but vital for long expeditions into the Shroud:

  • Base Duration: 5 Minutes
  • Comfort Scaling: +1 Minute per Comfort Level
  • Well-Rested Perk: Flat +5 Minutes (Unlocked in the Skill Tree)
Comfort Level Standard Duration With Well-Rested Perk
Level 5 10 Minutes 15 Minutes
Level 15 20 Minutes 25 Minutes
Level 30 35 Minutes 40 Minutes

Optimizing Your Attribute Damage

Your damage scaling in Enshrouded depends heavily on your primary attributes: Strength (Melee), Dexterity (Ranged), and Intelligence (Magic). Each point invested in these attributes grants a 5% multiplicative damage increase for that specific weapon type.

For example, if you have 10 points in Intelligence, your magic damage is calculated as Base Damage * (1 + (10 * 0.05)), resulting in a 50% damage boost.

Tips for Maximum Comfort

To reach the highest comfort levels in the endgame (often exceeding Level 60), you must diversify your base decor. Ensure you have one high-tier item from each of these categories:

  • Fireplace: The central hearth of your home.
  • Bedding: Better beds significantly increase comfort.
  • Seating: Benches, chairs, and thrones.
  • Tables: Large banquet tables offer high bonuses.
  • Bathroom: Bathtubs and toilets found in later biomes.
  • Lighting: Chandeliers and wall torches.
function calculateRestedTime() { var comfort = document.getElementById('comfortLevel').value; var perk = document.getElementById('wellRestedPerk').checked; var baseTime = 5; var comfortMinutes = parseInt(comfort); if (isNaN(comfortMinutes) || comfortMinutes < 0) { comfortMinutes = 0; } var totalMinutes = baseTime + comfortMinutes; if (perk) { totalMinutes += 5; } document.getElementById('timeOutput').innerHTML = totalMinutes + " Minutes"; } function calculateDamage() { var points = document.getElementById('attrPoints').value; var baseDmg = document.getElementById('baseDamage').value; var attrPoints = parseInt(points); var baseDamage = parseFloat(baseDmg); if (isNaN(attrPoints) || attrPoints < 1) attrPoints = 1; if (isNaN(baseDamage) || baseDamage < 0) baseDamage = 0; // Each point is 5% increase var multiplier = 1 + (attrPoints * 0.05); var totalDamage = baseDamage * multiplier; document.getElementById('damageOutput').innerHTML = totalDamage.toFixed(2); } // Initial calculation on load window.onload = function() { calculateRestedTime(); calculateDamage(); };

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