Pet Calculator W101

Wizard101 Pet Talent Stat Calculator

Enter your Pet's Base Stats:

Calculated Talent Yields

Spell-Proof (Resist): 0%
Spell-Defying (Resist): 0%
School Dealer (Damage): 0%
Pain-Giver (Damage): 0%
School Giver (Damage): 0%
Mighty/Thinkin (Boost): +65 Max

Note: Game UI rounds these values to the nearest whole number, but the decimal value is used in combat calculations.


How the Wizard101 Pet Calculator Works

In Wizard101, a pet's performance isn't just about the talents it manifests, but the raw stats (Strength, Intellect, Agility, Will, and Power) that power those talents. This calculator uses the official community-discovered formulas to determine the exact percentage boost your pet provides.

Understanding the Core Formulas

Each talent category uses a specific combination of base stats. Here are the most common formulas used in this calculator:

  • Universal/School Resist: (2 * Strength + 2 * Agility + Power) / 125
  • Damage (Dealer/Giver): (2 * Strength + 2 * Will + Power) / (Factor)

The Importance of 2.0 Stats

The term "2.0 Pet" refers to a pet that has reached the modern maximum stat caps. High stats are crucial because they allow talents like Spell-Proof to reach a true 10% (often showing as 11% with a "Mighty" jewel or talent) and Dealer talents to reach 10%.

Stat Name Standard Max Primary Benefit
Strength 255 Resist, Damage, Pierce
Agility 260 Resist, Accuracy, Evasion
Will 260 Damage, Critical
Power 250 All Talents (Universal)

Maximizing Your Pet's Potential

To get the highest numbers shown in this pet calculator, you should look for "Mighty" or "Relentless" talents. These increase the base Strength or Agility of the pet, pushing the calculated results even higher. For example, adding +65 Strength via the Mighty talent significantly boosts both Damage and Resist totals simultaneously.

Realistic Example:

If you have a pet with a Strength of 255, Agility of 260, and Power of 250, the formula for Spell-Proof is:
((2 * 255) + (2 * 260) + 250) / 125 = 10.24%.
In the game UI, this will display as 10%, but your character's stat page will calculate the decimal for your actual protection.

function calculatePetStats() { var str = parseFloat(document.getElementById("w101_strength").value) || 0; var int = parseFloat(document.getElementById("w101_intellect").value) || 0; var agi = parseFloat(document.getElementById("w101_agility").value) || 0; var wil = parseFloat(document.getElementById("w101_will").value) || 0; var pow = parseFloat(document.getElementById("w101_power").value) || 0; // Spell Proof Formula: (2*Str + 2*Agi + Pow) / 125 var proof = (2 * str + 2 * agi + pow) / 125; // Spell Defying Formula: (2*Str + 2*Agi + Pow) / 250 var defying = (2 * str + 2 * agi + pow) / 250; // Dealer Formula (Standard 9-10%): (2*Str + 2*Wil + Pow) / 125 (effectively 0.008 coefficient for 10% base) var dealer = (2 * str + 2 * wil + pow) * 0.0075; // Adjusted to common 9% base dealer logic if (dealer > 10.5) dealer = 10; // Capping to standard max without extra boosts // Pain-Giver Formula (6% base): (2*Str + 2*Wil + Pow) / 200 var pgiver = (2 * str + 2 * wil + pow) / 200; // School-Giver (6% base): Same as pain giver usually var sgiver = (2 * str + 2 * wil + pow) / 200; // Displaying Results document.getElementById("res_proof").innerText = proof.toFixed(2); document.getElementById("res_defying").innerText = defying.toFixed(2); document.getElementById("dmg_dealer").innerText = ( (2 * str + 2 * wil + pow) / 125 ).toFixed(2); document.getElementById("dmg_giver").innerText = pgiver.toFixed(2); document.getElementById("dmg_sgiver").innerText = sgiver.toFixed(2); document.getElementById("w101_results").style.display = "block"; // Smooth scroll to results document.getElementById("w101_results").scrollIntoView({ behavior: 'smooth', block: 'nearest' }); }

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