Neutral (Normal)
EXP Gain Up (+20%)
EXP Gain Down (-20%)
Standard (Most Pokémon)
Slow (Pseudo-Legendaries)
Calculation Results
Total EXP Needed:0
Candies Required:0
Dream Shards Cost:0
*Shard costs are estimates based on average level scaling. Candy calculation assumes 25 EXP per candy base.
How to Use the Pokémon Sleep EXP Calculator
In Pokémon Sleep, leveling up your helpers is crucial for unlocking ingredients, higher berry values, and potent subskills. However, the EXP requirements scale significantly as you level up. This tool helps you plan your Candy and Dream Shard resources effectively.
Key Input Definitions
Current Level: The level your Pokémon is currently at.
Target Level: The goal level (e.g., Level 25 for the second subskill or Level 30 for the second ingredient).
Current EXP Progress: The number of points you have already gained toward your next level (visible on the Pokémon's stat page).
Nature Multiplier: "EXP Gain Up" natures require 20% fewer candies to reach a level, while "EXP Gain Down" requires 25% more candies (since each candy provides less EXP).
Growth Curve: Most Pokémon use the standard curve. However, "Pseudo-Legendary" lines like Larvitar, Dratini, and Beldum require 1.5x more EXP than standard Pokémon.
Example Calculation
If you have a Level 10 Pikachu (Standard curve) and want to reach Level 25:
Metric
Value
Total EXP Needed
Approx. 7,142 EXP
Candies (Neutral Nature)
286 Candies
Dream Shard Cost
~11,427 Shards
Tips for Fast Leveling in Pokémon Sleep
1. Sleep Consistency: The primary way to gain EXP is through sleep sessions. A score of 100 gives your active team 100 EXP each.
2. Sleep EXP Bonus Subskill: Having a Pokémon on your team with this subskill increases the EXP gained from sleep by 14% for the entire team.
3. Handy Candies: Use these items sparingly on rare Pokémon or those with "Slow" growth curves, as their candy is harder to come by through research.
4. Growth Week Events: Watch for special events that offer multipliers to EXP gained during sleep or candy effectiveness.
function calculatePokemonExp() {
var curLvl = parseInt(document.getElementById('currentLevel').value);
var tarLvl = parseInt(document.getElementById('targetLevel').value);
var progress = parseInt(document.getElementById('currentExpProgress').value) || 0;
var natureMult = parseFloat(document.getElementById('natureEffect').value);
var curveMult = parseFloat(document.getElementById('growthCurve').value);
if (curLvl >= tarLvl) {
alert("Target level must be higher than current level.");
return;
}
if (tarLvl > 60) {
alert("Maximum level currently capped at 60.");
return;
}
// Cumulative EXP Table for Standard Growth (Standardized approximation)
var expSteps = [
0, 54, 81, 107, 135, 162, 188, 215, 242, 268, 294, 320, 346, 373, 399,
425, 451, 477, 502, 528, 554, 580, 606, 631, 657, 682, 708, 733, 759,
784, 810, 835, 860, 885, 910, 935, 960, 985, 1010, 1035, 1059, 1084,
1108, 1133, 1157, 1181, 1206, 1230, 1254, 1278, 1302, 1326, 1350, 1373,
1397, 1421, 1444, 1468, 1491, 1515
];
var totalExpNeeded = 0;
// Calculate raw EXP requirement based on curve
for (var i = curLvl; i < tarLvl; i++) {
// Index is level – 1
totalExpNeeded += Math.ceil(expSteps[i] * curveMult);
}
// Subtract progress already made
totalExpNeeded = totalExpNeeded – progress;
if (totalExpNeeded 10) shardPerCandy = 25;
if (avgLevel > 20) shardPerCandy = 50;
if (avgLevel > 30) shardPerCandy = 90;
if (avgLevel > 40) shardPerCandy = 160;
if (avgLevel > 50) shardPerCandy = 240;
var totalShards = candiesRequired * shardPerCandy;
// Display Results
document.getElementById('totalExpNeeded').innerText = totalExpNeeded.toLocaleString();
document.getElementById('candiesRequired').innerText = candiesRequired.toLocaleString();
document.getElementById('dreamShardsCost').innerText = totalShards.toLocaleString();
document.getElementById('resultsArea').style.display = 'block';
// Smooth scroll to results
document.getElementById('resultsArea').scrollIntoView({ behavior: 'smooth', block: 'nearest' });
}