FFXI Skill Cap Calculator
Calculation Results
Understanding FFXI Skill Caps
In Final Fantasy XI (FFXI), your character's combat and magic proficiency is governed by Skill Levels. Every Job has specific ratings for different skills (e.g., Sword, Evasion, Healing Magic). These ratings range from A+ down to E, determining how high your skill can go at any given character level.
How Skill Growth Works
Skill caps are not linear across all levels. Square Enix implemented different growth tiers to balance the game as level caps increased from 50 to 75, and eventually to 99. Generally, the progression follows three main stages:
- Levels 1-50: Foundation growth.
- Levels 51-70: Accelerated growth.
- Levels 71-99: Peak mastery growth.
Skill Rank Table (Level 99 Caps)
| Rank | Cap at Lv. 75 | Cap at Lv. 99 |
|---|---|---|
| A+ (e.g. Scythe on DRK) | 276 | 424 |
| B (e.g. Katana on NIN) | 256 | 404 |
| C (e.g. Club on WHM) | 240 | 384 |
| E (e.g. Dagger on BLM) | 210 | 365 |
Importance of Capping Skills
Reaching your skill cap is crucial for end-game content. Combat skills directly affect your Accuracy and Attack, while Magic skills determine Potency, Magic Accuracy, and Resist Rates. Using this FFXI Skill Calculator helps you plan your "skill-up" sessions efficiently, especially when using food like B.E.W. Piranha or Skill-up Earrings.