Ark Torpor Calculator

ARK: Survival Evolved Torpor & Taming Calculator

Rex (1550) Giganotosaurus (10000) Raptor (180) Argentavis (600) Thylacoleo (700) Spinosaur (420) Triceratops (300) Pteranodon (200) Custom (Enter Below)
Example: Primitive = 100%, Ascendant might be 250%+
Tranq Arrow (Bow) Tranq Arrow (Crossbow) Tranq Dart (Longneck) Shocking Tranq Dart (Longneck) Slingshot (Stone) Electric Prod

Knockout Requirements

Note: Calculations assume hits are spaced out to allow torpor-over-time to apply. Some creatures (like Giganotosaurus) have extremely fast torpor drain.

function updateBaseTorpor() { var preset = document.getElementById('creaturePreset').value; if (preset !== "0") { document.getElementById('baseTorpor').value = preset; } } function calculateTorpor() { var baseTorpor = parseFloat(document.getElementById('baseTorpor').value); var level = parseFloat(document.getElementById('creatureLevel').value); var weaponDmg = parseFloat(document.getElementById('weaponDmg').value) / 100; var ammoBaseTorpor = parseFloat(document.getElementById('ammoType').value); if (isNaN(baseTorpor) || isNaN(level) || isNaN(weaponDmg) || isNaN(ammoBaseTorpor) || baseTorpor <= 0 || level <= 0) { alert("Please enter valid positive numbers for all fields."); return; } // Standard ARK Torpor Level Scaling: // Total Torpor = Base Torpor + (Base Torpor * 0.06 * (Level – 1)) // Most creatures increase by 6% of base per level. var totalTorpor = baseTorpor + (baseTorpor * 0.06 * (level – 1)); // Item Torpor scales directly with weapon damage % var torporPerShot = ammoBaseTorpor * weaponDmg; var shotsRequired = Math.ceil(totalTorpor / torporPerShot); document.getElementById('totalTorporNeeded').innerHTML = "Total Torpor for Level " + level + ": " + Math.round(totalTorpor).toLocaleString() + ""; document.getElementById('shotsNeeded').innerHTML = "Required " + document.getElementById('ammoType').options[document.getElementById('ammoType').selectedIndex].text + "s: " + shotsRequired; document.getElementById('resultArea').style.display = 'block'; }

How to Use the Ark Torpor Calculator

In ARK: Survival Evolved, knocking out a creature is the first step toward taming. Every creature has a specific amount of "Torpor" (torpidity) that must be filled to render it unconscious. As a creature's level increases, so does its maximum torpor.

The Torpor Formula

While some creatures vary, the standard formula for torpor scaling is:
Total Torpor = Base Torpor + (Base Torpor × 0.06 × (Creature Level - 1))

Factors Affecting Knockout

  • Weapon Damage: A Crossbow with 200% damage will inflict twice as much torpor per arrow as a primitive 100% Crossbow.
  • Ammo Type: Shocking Tranq Darts are the most effective, followed by standard Tranq Darts and then Tranq Arrows.
  • Torpor Drain: Be aware that creatures like the Giganotosaurus or Spinosaur have very high torpor depletion rates. If you wait too long between shots, the torpor will drop, requiring more ammo than calculated.
  • Headshots: Many creatures take 2.5x or 3x damage/torpor when hit in the head, while some (like the Trike) have armored heads that reduce damage. This calculator assumes body shots for safety.

Practical Example

If you are taming a Level 150 Rex (Base Torpor 1550):

  1. The Rex's total torpor will be approximately 15,406.
  2. Using a 100% Primitive Longneck Rifle with Tranq Darts (221 torpor per shot), you would need about 70 shots.
  3. If you upgrade to a 250% damage Longneck Rifle, you would only need 28 shots.

Pro Tip: Always bring 20% more ammunition than the calculator suggests to account for missed shots or torpor decay during the hunt!

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