In Dark and Darker, your Gear Score (also known as Equipment Power) is a hidden metric used by the matchmaking system to place you in appropriate lobby brackets. This ensures that new players or those on "eco runs" aren't constantly overwhelmed by players wearing full Legendary kits.
Approximate Gear Score by Rarity:
Junk/Poor: 0-4 Points
Common (White): 6-10 Points
Uncommon (Green): 12-18 Points
Rare (Blue): 25-32 Points
Epic (Purple): 45-52 Points
Legendary (Orange): 70-80 Points
Unique (Named): 100+ Points
Current Matchmaking Brackets
While the developers (IRONMACE) frequently tune these numbers, the general consensus for lobby matchmaking brackets is as follows:
The Under 25 Bracket: Designed for "normals" and zero-to-hero runs. If your total score is 24 or lower, you will be matched with other low-geared players.
The Mid Bracket (25 – 124): This is where most casual players end up when using a mix of Green and Blue gear.
The High Bracket (125+): This is the "High Roller" equivalent for normal lobbies. Expect to face players with optimized Epic and Legendary gear.
Calculation Tips
Remember that the game calculates the score for everything currently equipped in your active slots, including your secondary weapon swap and any utility items like potions, bandages, or campfires in your quick slots. To stay in a lower bracket, you may need to leave certain slots empty or use lower-rarity versions of utility items.
function calculateGearScore() {
var headVal = parseFloat(document.getElementById('head').value) || 0;
var chestVal = parseFloat(document.getElementById('chest').value) || 0;
var legsVal = parseFloat(document.getElementById('legs').value) || 0;
var handsVal = parseFloat(document.getElementById('hands').value) || 0;
var feetVal = parseFloat(document.getElementById('feet').value) || 0;
var backVal = parseFloat(document.getElementById('back').value) || 0;
var neckVal = parseFloat(document.getElementById('neck').value) || 0;
var ring1Val = parseFloat(document.getElementById('ring1').value) || 0;
var ring2Val = parseFloat(document.getElementById('ring2').value) || 0;
var w1Val = parseFloat(document.getElementById('weapon1').value) || 0;
var offVal = parseFloat(document.getElementById('offhand').value) || 0;
var utilVal = parseFloat(document.getElementById('utility').value) || 0;
var totalScore = headVal + chestVal + legsVal + handsVal + feetVal + backVal + neckVal + ring1Val + ring2Val + w1Val + offVal + utilVal;
var resultBox = document.getElementById('result-box');
var scoreDisplay = document.getElementById('total-score');
var bracketDesc = document.getElementById('bracket-desc');
var adviceDesc = document.getElementById('bracket-advice');
scoreDisplay.innerHTML = "Total Score: " + totalScore;
resultBox.style.display = "block";
if (totalScore < 25) {
bracketDesc.innerHTML = "Lobby: Low Gear Bracket (<25)";
bracketDesc.style.color = "#4CAF50";
adviceDesc.innerHTML = "You are safely in the novice bracket. Great for zero-to-hero runs and learning the map without high-gear threats.";
} else if (totalScore < 125) {
bracketDesc.innerHTML = "Lobby: Mid Gear Bracket (25-124)";
bracketDesc.style.color = "#FF9800";
adviceDesc.innerHTML = "You are in the mid-tier bracket. You will face players with decent equipment. Optimization starts to matter here.";
} else {
bracketDesc.innerHTML = "Lobby: High Gear Bracket (125+)";
bracketDesc.style.color = "#F44336";
adviceDesc.innerHTML = "Warning: High-intensity lobby. You are likely to face fully kitted teams and legendary items.";
}
}