Decay Calculator Rust

Rust Decay Calculator .rust-calculator-wrapper { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; background-color: #1b1b1b; color: #e0e0e0; border-radius: 4px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); } .rust-calc-container { background-color: #2a2a2a; padding: 30px; border-radius: 4px; border: 1px solid #444; } .rust-calc-title { text-align: center; color: #ce422b; /* Rust orange/red */ margin-bottom: 25px; font-size: 28px; text-transform: uppercase; letter-spacing: 2px; border-bottom: 2px solid #ce422b; padding-bottom: 10px; } .form-group { margin-bottom: 20px; } .form-group label { display: block; margin-bottom: 8px; font-weight: 600; color: #a0a0a0; } .form-control { width: 100%; padding: 12px; background-color: #333; border: 1px solid #555; color: #fff; border-radius: 2px; font-size: 16px; box-sizing: border-box; } .form-control:focus { outline: none; border-color: #ce422b; background-color: #3a3a3a; } select.form-control { appearance: none; background-image: url("data:image/svg+xml;charset=US-ASCII,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22292.4%22%20height%3D%22292.4%22%3E%3Cpath%20fill%3D%22%23ce422b%22%20d%3D%22M287%2069.4a17.6%2017.6%200%200%200-13-5.4H18.4c-5%200-9.3%201.8-12.9%205.4A17.6%2017.6%200%200%200%200%2082.2c0%205%201.8%209.3%205.4%2012.9l128%20127.9c3.6%203.6%207.8%205.4%2012.8%205.4s9.2-1.8%2012.8-5.4L287%2095c3.5-3.5%205.4-7.8%205.4-12.8%200-5-1.9-9.2-5.5-12.8z%22%2F%3E%3C%2Fsvg%3E"); background-repeat: no-repeat; background-position: right .7em top 50%; background-size: .65em auto; } .btn-calculate { display: block; width: 100%; padding: 15px; background-color: #ce422b; color: white; border: none; border-radius: 2px; font-size: 18px; font-weight: bold; cursor: pointer; text-transform: uppercase; transition: background-color 0.2s; margin-top: 20px; } .btn-calculate:hover { background-color: #a63422; } .result-box { margin-top: 25px; padding: 20px; background-color: #222; border-left: 5px solid #6b8c42; /* Rust green */ display: none; } .result-row { display: flex; justify-content: space-between; margin-bottom: 10px; border-bottom: 1px solid #333; padding-bottom: 5px; } .result-row:last-child { border-bottom: none; } .result-label { color: #888; } .result-value { font-weight: bold; color: #fff; } .highlight-value { color: #ce422b; font-size: 1.2em; } .article-content { margin-top: 40px; line-height: 1.6; color: #ccc; } .article-content h2 { color: #fff; border-bottom: 1px solid #444; padding-bottom: 10px; margin-top: 30px; } .article-content h3 { color: #e0e0e0; margin-top: 20px; } .article-content ul { list-style-type: square; padding-left: 20px; } .article-content li { margin-bottom: 8px; } .decay-table { width: 100%; border-collapse: collapse; margin: 20px 0; font-size: 0.9em; } .decay-table th, .decay-table td { border: 1px solid #444; padding: 10px; text-align: left; } .decay-table th { background-color: #333; color: #ce422b; }
Rust Decay Calculator
Twig (1 Hour Decay) Wood (3 Hours Decay) Stone (5 Hours Decay) Sheet Metal (8 Hours Decay) Armored / HQM (12 Hours Decay)
Structure Tier: Stone
Health Status: 500 / 500
Base Decay Duration: 5 Hours
Time Until Collapse: 5h 0m
Decay Rate (HP/Hour): 100 HP/hr

Understanding Decay in Rust

In the survival game Rust, decay is a mechanic designed to remove abandoned structures from the server to improve performance and clear space for active players. If a base's Tool Cupboard (TC) is destroyed or runs out of resources (upkeep), the decay timer begins immediately.

Use this Rust Decay Calculator to determine exactly how much time you have before a wall, door, or foundation crumbles completely. This is essential for raiders waiting for a base to decay, or owners trying to log in before losing their loot.

Standard Decay Times

Different building materials decay at different rates. The timer represents how long it takes for a structure to go from 100% health to 0% health once upkeep fails.

Material Tier Full Decay Time Standard Wall HP
Twig 1 Hour 10 HP
Wood 3 Hours 250 HP
Stone 5 Hours 500 HP
Sheet Metal 8 Hours 1000 HP
Armored (HQM) 12 Hours 2000 HP

How the Calculation Works

Decay in Rust is generally linear. The formula used to determine the remaining life of a building block is:

Time Remaining = (Current Health / Max Health) × Material Decay Time

Why is this useful?

  • For Raiders: If you spot a decaying base with a stone wall at 100/500 HP, you can calculate exactly when it will break without wasting explosives.
  • For Owners: If you forgot to fill your TC, this tells you the maximum window you have to log back in and repair your base before it's gone.

Decay Reset Mechanics

Remember that interacting with a structure (repairing it) or adding resources to the Tool Cupboard will stop the decay process and reset the timer. However, structures do not automatically heal; they must be manually repaired using the Hammer and the required resources.

function updateMaxHealthDefault() { var materialSelect = document.getElementById('structureMaterial'); var maxHpInput = document.getElementById('maxHP'); var currentHpInput = document.getElementById('currentHP'); var tier = materialSelect.value; var newMaxHP = 500; // default stone // Set HP based on standard wall health for that tier if (tier === "1") newMaxHP = 10; // Twig else if (tier === "3") newMaxHP = 250; // Wood else if (tier === "5") newMaxHP = 500; // Stone else if (tier === "8") newMaxHP = 1000; // Metal else if (tier === "12") newMaxHP = 2000; // Armored maxHpInput.value = newMaxHP; currentHpInput.value = newMaxHP; // Reset current to max for convenience } function calculateDecay() { // Get Inputs var materialSelect = document.getElementById('structureMaterial'); var materialHours = parseFloat(materialSelect.value); var currentHP = parseFloat(document.getElementById('currentHP').value); var maxHP = parseFloat(document.getElementById('maxHP').value); // Validation if (isNaN(currentHP) || isNaN(maxHP) || maxHP <= 0 || currentHP maxHP) { currentHP = maxHP; document.getElementById('currentHP').value = maxHP; } // Calculation // Ratio of health remaining var healthRatio = currentHP / maxHP; // Total remaining hours var remainingHoursTotal = materialHours * healthRatio; // Convert to Hours and Minutes var hours = Math.floor(remainingHoursTotal); var minutes = Math.round((remainingHoursTotal – hours) * 60); // Calculate Decay Rate (HP lost per hour) var decayRate = maxHP / materialHours; // Get Text Label for Tier var tierText = materialSelect.options[materialSelect.selectedIndex].text.split('(')[0].trim(); // Output Results document.getElementById('resTier').innerText = tierText; document.getElementById('resHealth').innerText = currentHP + ' / ' + maxHP; document.getElementById('resBaseTime').innerText = materialHours + ' Hours'; // Format time string var timeString = ""; if (hours > 0) { timeString += hours + "h "; } timeString += minutes + "m"; if (currentHP === 0) { timeString = "COLLAPSED"; } document.getElementById('resTimeRemaining').innerText = timeString; document.getElementById('resDecayRate').innerText = decayRate.toFixed(1) + " HP/hr"; // Show result box document.getElementById('decayResult').style.display = "block"; }

Leave a Reply

Your email address will not be published. Required fields are marked *