Solving Triangles Calculator

Triangle Solver Calculator

Enter at least three values (with at least one side) to solve the triangle. Angles should be in degrees.

.calculator-container { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 600px; margin: 20px auto; padding: 25px; border: 1px solid #ddd; border-radius: 10px; background-color: #f9f9f9; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.08); } .calculator-container h2 { text-align: center; color: #333; margin-bottom: 20px; font-size: 1.8em; } .calculator-container p { text-align: center; color: #555; margin-bottom: 25px; line-height: 1.6; } .calculator-inputs { display: grid; grid-template-columns: 1fr 1fr; gap: 15px; margin-bottom: 25px; } .input-group { display: flex; flex-direction: column; } .input-group label { margin-bottom: 6px; color: #444; font-weight: bold; font-size: 0.95em; } .input-group input[type="number"] { padding: 10px 12px; border: 1px solid #ccc; border-radius: 5px; font-size: 1em; transition: border-color 0.3s ease; } .input-group input[type="number"]:focus { border-color: #007bff; outline: none; box-shadow: 0 0 0 3px rgba(0, 123, 255, 0.25); } .calculator-container button { display: inline-block; padding: 12px 25px; margin: 5px; border: none; border-radius: 5px; background-color: #007bff; color: white; font-size: 1.05em; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; width: calc(50% – 10px); /* Adjust width for two buttons */ box-sizing: border-box; } .calculator-container button:hover { background-color: #0056b3; transform: translateY(-1px); } .calculator-container button:active { transform: translateY(0); } .calculator-container button:nth-of-type(2) { /* Clear button */ background-color: #6c757d; } .calculator-container button:nth-of-type(2):hover { background-color: #5a6268; } .calculator-results { margin-top: 30px; padding: 20px; border: 1px solid #e0e0e0; border-radius: 8px; background-color: #e9f7ff; min-height: 100px; color: #333; line-height: 1.8; } .calculator-results h3 { color: #007bff; margin-top: 0; margin-bottom: 15px; font-size: 1.5em; text-align: center; } .calculator-results p { margin-bottom: 8px; text-align: left; font-size: 1.05em; } .calculator-results .error { color: #dc3545; font-weight: bold; text-align: center; } .calculator-results .success { color: #28a745; font-weight: bold; text-align: center; } .calculator-results ul { list-style-type: none; padding: 0; margin: 15px 0; } .calculator-results ul li { background-color: #f0f8ff; margin-bottom: 8px; padding: 10px 15px; border-left: 4px solid #007bff; border-radius: 4px; display: flex; justify-content: space-between; align-items: center; } .calculator-results ul li strong { color: #0056b3; min-width: 80px; } .calculator-results ul li span { flex-grow: 1; text-align: right; font-weight: 500; } @media (max-width: 480px) { .calculator-inputs { grid-template-columns: 1fr; } .calculator-container button { width: 100%; margin: 5px 0; } } function toRadians(degrees) { return degrees * (Math.PI / 180); } function toDegrees(radians) { return radians * (180 / Math.PI); } function isValidNumber(value) { return typeof value === 'number' && !isNaN(value) && isFinite(value); } function calculateTriangle() { var sideA = parseFloat(document.getElementById('sideA').value); var sideB = parseFloat(document.getElementById('sideB').value); var sideC = parseFloat(document.getElementById('sideC').value); var angleA = parseFloat(document.getElementById('angleA').value); var angleB = parseFloat(document.getElementById('angleB').value); var angleC = parseFloat(document.getElementById('angleC').value); var resultDiv = document.getElementById('result'); resultDiv.innerHTML = "; // Clear previous results var known = { a: isValidNumber(sideA) ? sideA : null, b: isValidNumber(sideB) ? sideB : null, c: isValidNumber(sideC) ? sideC : null, A: isValidNumber(angleA) ? angleA : null, B: isValidNumber(angleB) ? angleB : null, C: isValidNumber(angleC) ? angleC : null }; var numKnownSides = (known.a !== null) + (known.b !== null) + (known.c !== null); var numKnownAngles = (known.A !== null) + (known.B !== null) + (known.C !== null); var totalKnown = numKnownSides + numKnownAngles; if (totalKnown < 3 || (numKnownAngles === 3 && numKnownSides === 0)) { resultDiv.innerHTML = 'Error: Please enter at least three values, including at least one side.'; return; } // Check for invalid input values if ((known.a !== null && known.a <= 0) || (known.b !== null && known.b <= 0) || (known.c !== null && known.c <= 0)) { resultDiv.innerHTML = 'Error: Side lengths must be positive.'; return; } if ((known.A !== null && (known.A = 180)) || (known.B !== null && (known.B = 180)) || (known.C !== null && (known.C = 180))) { resultDiv.innerHTML = 'Error: Angles must be between 0 and 180 degrees (exclusive).'; return; } // Check for impossible angle sums if (known.A !== null && known.B !== null && known.C !== null && Math.abs(known.A + known.B + known.C – 180) > 0.01) { resultDiv.innerHTML = 'Error: The sum of the three given angles is not 180 degrees.'; return; } if (known.A !== null && known.B !== null && (known.A + known.B >= 180)) { resultDiv.innerHTML = 'Error: Sum of two given angles is 180 degrees or more.'; return; } if (known.A !== null && known.C !== null && (known.A + known.C >= 180)) { resultDiv.innerHTML = 'Error: Sum of two given angles is 180 degrees or more.'; return; } if (known.B !== null && known.C !== null && (known.B + known.C >= 180)) { resultDiv.innerHTML = 'Error: Sum of two given angles is 180 degrees or more.'; return; } var solved = false; var maxIterations = 10; // Prevent infinite loops, usually 3-4 iterations are enough for (var i = 0; i = -1 && cosA = -1 && cosB = -1 && cosC 1 || sinB 1 || sinC 1 || sinC 1 || sinA 1 || sinA 1 || sinB known.c && known.a + known.c > known.b && known.b + known.c > known.a)) { resultDiv.innerHTML = 'Error: The given side lengths do not satisfy the triangle inequality (sum of any two sides must be greater than the third side).'; return; } // Check angle sum if (Math.abs(known.A + known.B + known.C – 180) > 0.01) { // Allow for small floating point inaccuracies resultDiv.innerHTML = 'Error: The calculated angles do not sum to 180 degrees. This might indicate an inconsistent input or an ambiguous case not fully resolved.'; return; } solved = true; } if (!solved) { resultDiv.innerHTML = 'Could not solve the triangle with the given inputs. Please check your values or provide more information.'; return; } // Calculate Area (Heron's formula if all sides known, or 0.5 * a * b * sin(C)) var area = null; if (known.a !== null && known.b !== null && known.c !== null) { var s = (known.a + known.b + known.c) / 2; // Semi-perimeter // Heron's formula can sometimes result in a negative under the square root due to floating point errors for very thin triangles. // Clamp values to prevent NaN. var termA = s – known.a; var termB = s – known.b; var termC = s – known.c; if (termA < 0) termA = 0; if (termB < 0) termB = 0; if (termC < 0) termC = 0; area = Math.sqrt(s * termA * termB * termC); } else if (known.a !== null && known.b !== null && known.C !== null) { area = 0.5 * known.a * known.b * Math.sin(toRadians(known.C)); } else if (known.b !== null && known.c !== null && known.A !== null) { area = 0.5 * known.b * known.c * Math.sin(toRadians(known.A)); } else if (known.c !== null && known.a !== null && known.B !== null) { area = 0.5 * known.c * known.a * Math.sin(toRadians(known.B)); } // Calculate Perimeter var perimeter = null; if (known.a !== null && known.b !== null && known.c !== null) { perimeter = known.a + known.b + known.c; } var output = '

Triangle Solved!

'; output += 'All unknown values have been calculated.'; output += '
    '; output += '
  • Side a: ' + (known.a !== null ? known.a.toFixed(4) : 'N/A') + '
  • '; output += '
  • Side b: ' + (known.b !== null ? known.b.toFixed(4) : 'N/A') + '
  • '; output += '
  • Side c: ' + (known.c !== null ? known.c.toFixed(4) : 'N/A') + '
  • '; output += '
  • Angle A: ' + (known.A !== null ? known.A.toFixed(4) + '°' : 'N/A') + '
  • '; output += '
  • Angle B: ' + (known.B !== null ? known.B.toFixed(4) + '°' : 'N/A') + '
  • '; output += '
  • Angle C: ' + (known.C !== null ? known.C.toFixed(4) + '°' : 'N/A') + '
  • '; output += '
  • Perimeter: ' + (perimeter !== null ? perimeter.toFixed(4) : 'N/A') + '
  • '; output += '
  • Area: ' + (area !== null && !isNaN(area) && area >= 0 ? area.toFixed(4) : 'N/A') + '
  • '; output += '
'; resultDiv.innerHTML = output; } function clearInputs() { document.getElementById('sideA').value = "; document.getElementById('sideB').value = "; document.getElementById('sideC').value = "; document.getElementById('angleA').value = "; document.getElementById('angleB').value = "; document.getElementById('angleC').value = "; document.getElementById('result').innerHTML = "; }

Understanding the Triangle Solver Calculator

A triangle is a fundamental geometric shape with three sides and three angles. "Solving a triangle" means finding the lengths of all its sides and the measures of all its angles, given some initial information. This calculator helps you do just that, using the powerful principles of trigonometry.

The Basics of Triangle Solving

To uniquely define and solve a triangle, you generally need at least three pieces of information, and at least one of these must be a side length. The common cases for solving triangles are:

  • SSS (Side-Side-Side): All three side lengths are known.
  • SAS (Side-Angle-Side): Two side lengths and the included angle (the angle between them) are known.
  • ASA (Angle-Side-Angle): Two angles and the included side (the side between them) are known.
  • AAS (Angle-Angle-Side): Two angles and a non-included side are known.
  • SSA (Side-Side-Angle): Two side lengths and a non-included angle are known. This is often called the "ambiguous case" because it can sometimes lead to two possible triangles, one triangle, or no triangle at all. Our calculator aims to find one valid solution if it exists (typically the one with an acute angle for the unknown angle).

Key Trigonometric Laws Used

The calculator relies on two primary trigonometric laws:

  1. The Law of Sines

    The Law of Sines states that the ratio of the length of a side of a triangle to the sine of its opposite angle is the same for all three sides and angles in a given triangle. Mathematically, it's expressed as:

    a / sin(A) = b / sin(B) = c / sin(C)

    Where a, b, c are the side lengths and A, B, C are the angles opposite those sides, respectively.

    This law is particularly useful when you know two angles and one side (ASA or AAS), or two sides and a non-included angle (SSA).

  2. The Law of Cosines

    The Law of Cosines is a generalization of the Pythagorean theorem. It relates the lengths of the sides of a triangle to the cosine of one of its angles. It has three forms:

    • c² = a² + b² - 2ab * cos(C)
    • a² = b² + c² - 2bc * cos(A)
    • b² = a² + c² - 2ac * cos(B)

    This law is essential when you know all three sides (SSS) or two sides and the included angle (SAS).

How to Use This Calculator

  1. Input Values: Enter the known side lengths (a, b, c) and/or angle measures (A, B, C) into the respective fields. Angles should always be in degrees.
  2. Minimum Requirements: Ensure you provide at least three values, and at least one of them must be a side length.
  3. Calculate: Click the "Solve Triangle" button.
  4. View Results: The calculator will display all six triangle properties (sides and angles), along with the perimeter and area, if a unique solution can be found.
  5. Error Messages: If the inputs are insufficient, contradictory, or form an impossible triangle, an error message will be displayed.
  6. Clear: Use the "Clear" button to reset all input fields and results.

Example Calculation

Let's say you have a triangle where:

  • Side a = 5
  • Side b = 7
  • Angle C = 60°

This is an SAS (Side-Angle-Side) case. Here's how the calculator would solve it:

  1. Find Side c (Law of Cosines):
    c² = a² + b² - 2ab * cos(C)
    c² = 5² + 7² - 2 * 5 * 7 * cos(60°)
    c² = 25 + 49 - 70 * 0.5
    c² = 74 - 35 = 39
    c = √39 ≈ 6.245
  2. Find Angle A (Law of Sines):
    a / sin(A) = c / sin(C)
    5 / sin(A) = 6.245 / sin(60°)
    sin(A) = (5 * sin(60°)) / 6.245
    sin(A) = (5 * 0.866025) / 6.245 ≈ 0.6932
    A = arcsin(0.6932) ≈ 43.86°
  3. Find Angle B (Sum of Angles):
    A + B + C = 180°
    B = 180° - A - C
    B = 180° - 43.86° - 60° ≈ 76.14°

The calculator would then also compute the perimeter (5 + 7 + 6.245 = 18.245) and the area (0.5 * 5 * 7 * sin(60°) ≈ 15.155).

This Triangle Solver Calculator is a powerful tool for students, engineers, architects, and anyone needing to quickly and accurately determine the properties of a triangle based on limited information.

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