SWGEMU Skill Point Planner
Plan your character's skill progression in Star Wars Galaxies Emulator with this handy calculator. Understand your total skill point expenditure and how many points you have remaining based on your chosen professions and skill lines.
Calculation Results:
Enter your skill point values and click "Calculate Skill Points" to see your build summary.
Understanding SWGEMU Skill Points
In Star Wars Galaxies Emulator (SWGEMU), character progression is heavily tied to a skill point system. Unlike many modern MMOs, SWG allows for a high degree of customization, letting players combine various professions and skill lines to create unique character builds. However, this flexibility comes with a crucial limitation: the total skill point cap.
The Skill Point Cap
Every character has a maximum number of skill points they can allocate across all professions. This cap is typically 250 points on most Pre-CU (Pre-Combat Upgrade) and NGE (New Game Enhancements) servers, though it can vary slightly depending on the specific server's custom rules. Reaching this cap means you cannot learn any more skills without "unlearning" existing ones.
How Skill Points Are Spent
Skill points are consumed as you progress through a profession's skill tree. Each "box" or tier within a profession costs a certain number of points. For example:
- Novice Professions: Often cost 10 points (e.g., Novice Marksman, Novice Medic).
- Master Professions: Achieving "Master" status in a core profession (like Master Marksman, Master Medic, Master Artisan, Master Entertainer) typically costs 120 skill points in total, assuming you've progressed through all its prerequisite tiers.
- Partial Professions/Branches: You might only take a specific branch of a profession (e.g., only the Rifleman branch of Marksman) or stop at a certain tier, which would cost fewer than 120 points.
- Support Skills: Many builds incorporate "support" skills from other professions, such as Novice Brawler for melee defense, Combat Prowess for general combat bonuses, or specific crafting branches. These also consume skill points.
Why Use a Skill Point Planner?
Planning your skill build is essential in SWGEMU to avoid "overcapping" (spending more points than allowed) or "undercapping" (not fully utilizing your available points). A planner helps you:
- Optimize Your Build: Ensure you can fit all your desired core professions and support skills within the cap.
- Prevent Wasted Time: Avoid spending hours grinding a profession only to find you don't have enough points for your final build.
- Theorycrafting: Experiment with different profession combinations to see their skill point cost before committing in-game.
Example Usage:
Let's say you want to create a character that is a Master Marksman and a Master Medic, with a little bit of Novice Brawler for extra survivability. Your server has a 250 skill point cap.
- Total Skill Point Cap: 250
- Points for Primary Profession (Master Marksman): 120
- Points for Secondary Profession (Master Medic): 120
- Points for Support Skills (Novice Brawler): 10
- Points for Other Miscellaneous Skills: 0
Using the calculator:
- Total Points Spent: 120 + 120 + 10 + 0 = 250
- Skill Points Remaining: 250 – 250 = 0
This build perfectly fits the 250-point cap! If you had tried to add another 10 points for something else, you would be over the cap, and the calculator would show a negative remaining balance, indicating you need to adjust your plan.
Use this calculator to efficiently plan your SWGEMU character and dominate the galaxy!