Anime Defenders Unit DPS Calculator
Optimize your Anime Defenders units by calculating their effective Damage Per Second (DPS). This tool helps you understand how base stats, levels, orbs, traits, and critical hits contribute to your unit's overall damage output, allowing for better strategic decisions in your tower defense battles.
Understanding Unit DPS in Anime Defenders
In the popular Roblox game Anime Defenders, strategic unit placement and optimization are key to overcoming challenging waves of enemies. While many factors contribute to a unit's effectiveness, its Damage Per Second (DPS) is arguably the most critical metric. A higher DPS means enemies are eliminated faster, preventing them from reaching your base.
How DPS is Calculated
A unit's DPS isn't just its base damage; it's a complex interplay of several stats:
- Base Damage & Attack Speed: These are the foundational numbers. A unit with high base damage but slow attack speed might have similar DPS to a unit with lower base damage but very fast attack speed.
- Unit Level: As your units level up, their damage typically increases by a fixed percentage per level. This is a primary way to boost their power.
- Orbs: Orbs are powerful enhancements that can be equipped to units, often providing significant percentage bonuses to damage, attack speed, or other stats. Stacking the right orbs can drastically improve DPS.
- Traits: Units can have various traits that offer unique bonuses, including direct damage increases. These are often specific to the unit or its evolution.
- Critical Hits: Critical hits introduce an element of chance but can provide massive damage spikes. A unit with a high critical hit chance and a strong critical damage multiplier can have a much higher effective DPS than its non-crit damage suggests.
Why Use This Calculator?
This Anime Defenders Unit DPS Calculator helps you:
- Compare Units: Quickly see which unit, with specific upgrades and enhancements, will perform better in terms of raw damage output.
- Optimize Orb & Trait Choices: Experiment with different orb and trait combinations to find the setup that yields the highest DPS for your chosen unit.
- Plan Upgrades: Understand the impact of leveling up your units and prioritize which ones to invest in for maximum damage efficiency.
- Theorycraft Builds: Before committing resources in-game, you can test hypothetical builds and see their potential DPS.
Example Usage:
Let's say you have a unit with:
- Base Damage: 100
- Base Attack Speed: 1.0 attacks/sec
- Current Level: 50
- Damage Increase per Level: 2%
- Orb Damage Bonus: 30%
- Trait Damage Bonus: 20%
- Critical Hit Chance: 15%
- Critical Damage Multiplier: 1.5x
Input these values into the calculator. The calculator will first determine the unit's damage at Level 50, then apply the orb and trait bonuses, and finally factor in the critical hit chance and multiplier to give you the effective damage per hit and the final DPS.
By adjusting these numbers, you can see how a different orb, an extra level, or a unit with a higher crit chance impacts your overall damage, helping you make informed decisions to dominate the battlefield!
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function calculateAnimeDefendersDPS() {
var baseDamage = parseFloat(document.getElementById('baseDamage').value);
var baseAttackSpeed = parseFloat(document.getElementById('baseAttackSpeed').value);
var currentLevel = parseFloat(document.getElementById('currentLevel').value);
var damagePerLevel = parseFloat(document.getElementById('damagePerLevel').value);
var orbDamageBonus = parseFloat(document.getElementById('orbDamageBonus').value);
var traitDamageBonus = parseFloat(document.getElementById('traitDamageBonus').value);
var critChance = parseFloat(document.getElementById('critChance').value);
var critDamageMultiplier = parseFloat(document.getElementById('critDamageMultiplier').value);
var resultDiv = document.getElementById('result');
resultDiv.innerHTML = "; // Clear previous results
// Input validation
if (isNaN(baseDamage) || baseDamage <= 0 ||
isNaN(baseAttackSpeed) || baseAttackSpeed <= 0 ||
isNaN(currentLevel) || currentLevel 100 ||
isNaN(damagePerLevel) || damagePerLevel < 0 ||
isNaN(orbDamageBonus) || orbDamageBonus < 0 ||
isNaN(traitDamageBonus) || traitDamageBonus < 0 ||
isNaN(critChance) || critChance 100 ||
isNaN(critDamageMultiplier) || critDamageMultiplier < 1) {
resultDiv.innerHTML = 'Please enter valid positive numbers for all fields. Level must be between 1-100, Crit Chance between 0-100, and Crit Multiplier must be 1.0 or higher.';
return;
}
// 1. Damage at Current Level
// Damage increases by (Level – 1) * damagePerLevel %
var damageAtCurrentLevel = baseDamage * (1 + ((currentLevel – 1) * damagePerLevel / 100));
// 2. Damage with Orb/Trait Bonuses
var totalPercentageBonus = (orbDamageBonus + traitDamageBonus) / 100;
var damageWithBonuses = damageAtCurrentLevel * (1 + totalPercentageBonus);
// 3. Critical Damage
var criticalDamage = damageWithBonuses * critDamageMultiplier;
// 4. Effective Damage Per Hit (considering crit chance)
var nonCritDamageContribution = damageWithBonuses * (1 – (critChance / 100));
var critDamageContribution = criticalDamage * (critChance / 100);
var effectiveDamagePerHit = nonCritDamageContribution + critDamageContribution;
// 5. Total DPS
var totalDPS = effectiveDamagePerHit * baseAttackSpeed;
resultDiv.innerHTML =
'
Calculated Results:' +
'Damage at Current Level:
' + damageAtCurrentLevel.toFixed(2) + '' +
'Damage with Orb & Trait Bonuses:
' + damageWithBonuses.toFixed(2) + '' +
'Effective Damage Per Hit (with Crit):
' + effectiveDamagePerHit.toFixed(2) + '' +
'Total Effective DPS:
' + totalDPS.toFixed(2) + '';
}