function calculateMapleExp() {
// Get Inputs by ID
var totalReqInput = document.getElementById('ms_total_exp').value;
var currentPctInput = document.getElementById('ms_current_percent').value;
var voucherExpInput = document.getElementById('ms_voucher_exp').value;
var voucherCountInput = document.getElementById('ms_voucher_count').value;
// Parse Values
var totalReq = parseFloat(totalReqInput);
var currentPct = parseFloat(currentPctInput);
var voucherExp = parseFloat(voucherExpInput);
var voucherCount = parseFloat(voucherCountInput);
// Validation
if (isNaN(totalReq) || isNaN(currentPct) || isNaN(voucherExp) || isNaN(voucherCount)) {
alert("Please fill in all fields with valid numbers.");
return;
}
if (totalReq <= 0 || voucherExp <= 0) {
alert("EXP values must be greater than zero.");
return;
}
// Calculations
var totalExpGain = voucherExp * voucherCount;
var currentExpAmount = totalReq * (currentPct / 100);
var finalExpAmount = currentExpAmount + totalExpGain;
var pctGain = (totalExpGain / totalReq) * 100;
var newPct = currentPct + pctGain;
// Calculate Vouchers needed for remaining level
var remainingExpForLevel = totalReq – currentExpAmount;
// Prevent negative requirement
if (remainingExpForLevel < 0) remainingExpForLevel = 0;
var vouchersNeeded = Math.ceil(remainingExpForLevel / voucherExp);
// Calculate remaining EXP after using vouchers (for next level context)
var remainingAfterUse = 0;
if (newPct = 100) {
displayNewPct = "LEVEL UP! (" + formatPct(newPct) + "%)";
} else {
displayNewPct = formatPct(newPct) + "%";
}
document.getElementById('res_new_pct').innerText = displayNewPct;
document.getElementById('res_needed_levelup').innerText = formatNumber(vouchersNeeded) + " Vouchers";
if (remainingAfterUse > 0) {
document.getElementById('res_remaining_exp').innerText = formatNumber(remainingAfterUse);
} else {
document.getElementById('res_remaining_exp').innerText = "0 (Level Up Achieved)";
}
// Show Results
document.getElementById('ms_results_area').style.display = "block";
}
About the MapleStory EXP Voucher Calculator
Leveling up in MapleStory, whether you are playing the PC version or MapleStory M, revolves around efficient experience point (EXP) management. As you reach higher levels (200, 260, and beyond), the EXP requirements grow exponentially into the billions and trillions. This EXP Voucher Calculator is designed to help Maplers estimate their progress when using consumable EXP items.
What are EXP Vouchers?
EXP Vouchers (often called EXP Coupons, Tickets, or Growth Potions) are consumable items obtained through events, daily log-ins, or the Cash Shop. Unlike "2x EXP Coupons" which boost the rate of EXP gained while hunting monsters, an EXP Voucher typically grants a flat amount of EXP or a specific percentage of your current level immediately upon use.
Common examples include:
Extreme Growth Potions: Give 1 full level or a massive EXP amount for levels 141-199.
EXP Tickets (Event): Often exchangeable for a fixed amount of EXP scaled to your character's level.
Daily Gift Vouchers: Small percentage boosts to help finish off a level.
How to Use This Calculator
To get the most accurate results, you will need to check your in-game character details.
Total EXP Required: Hover over your EXP bar at the bottom of the screen. Look for the "Required EXP" or the denominator in the fraction (e.g., if it says 500/2000, enter 2000).
Current EXP Percentage: Enter your current progress percentage (e.g., 45.5%).
EXP Per Voucher: Check the item description. If it gives a fixed amount (e.g., 10,000,000 EXP), enter that number. If the item gives a percentage (e.g., 1%), calculate 1% of your total required EXP and enter that value.
Number of Vouchers: Enter how many of these specific items you intend to use.
Why Calculate?
Using EXP items efficiently can save hours of grinding. For example, if you are at 98% EXP, using a voucher that grants 50% of a level might be a "waste" if the overflow EXP doesn't carry over fully or if you could have leveled up by killing a few monsters instead. This calculator helps you determine exactly how many vouchers you need to hit the next level (the "Level Up" threshold) so you can save the rest for the next stage.