.acnh-move-out-calculator-wrapper {
font-family: sans-serif;
border: 1px solid #ddd;
padding: 20px;
border-radius: 8px;
max-width: 500px;
margin: 20px auto;
background-color: #f9f9f9;
}
.acnh-move-out-calculator-wrapper h2 {
text-align: center;
margin-bottom: 20px;
color: #333;
}
.calculator-inputs .form-group {
margin-bottom: 15px;
}
.calculator-inputs label {
display: block;
margin-bottom: 5px;
font-weight: bold;
color: #555;
}
.calculator-inputs input[type="text"],
.calculator-inputs input[type="number"] {
width: calc(100% – 22px);
padding: 10px;
border: 1px solid #ccc;
border-radius: 4px;
box-sizing: border-box;
}
.calculator-inputs input[type="number"] {
width: 100px; /* Smaller width for number inputs */
}
button {
display: block;
width: 100%;
padding: 12px 20px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 16px;
margin-top: 20px;
transition: background-color 0.3s ease;
}
button:hover {
background-color: #45a049;
}
#calculatorResult {
margin-top: 20px;
padding: 15px;
background-color: #eef;
border: 1px solid #dde;
border-radius: 4px;
text-align: center;
font-size: 1.1em;
color: #333;
}
function calculateMoveOutChance() {
var villagerName = document.getElementById("villagerName").value.trim();
var daysSinceLastMoving = parseInt(document.getElementById("daysSinceLastMoving").value);
var desiredVillagerCount = parseInt(document.getElementById("desiredVillagerCount").value);
var currentVillagers = parseInt(document.getElementById("currentVillagers").value);
var friendshipLevel = parseInt(document.getElementById("friendshipLevel").value);
var resultDiv = document.getElementById("calculatorResult");
resultDiv.innerHTML = ""; // Clear previous results
if (villagerName === "") {
resultDiv.innerHTML = "Please enter the villager's name.";
return;
}
if (isNaN(daysSinceLastMoving) || daysSinceLastMoving < 0) {
resultDiv.innerHTML = "Please enter a valid number of days since the last villager moved out.";
return;
}
if (isNaN(desiredVillagerCount) || desiredVillagerCount 10) {
resultDiv.innerHTML = "Please enter a desired villager count between 0 and 10.";
return;
}
if (isNaN(currentVillagers) || currentVillagers 9) {
resultDiv.innerHTML = "Please enter a valid current villager count between 0 and 9.";
return;
}
if (isNaN(friendshipLevel) || friendshipLevel 5) {
resultDiv.innerHTML = "Please enter a valid friendship level between 0 and 5.";
return;
}
if (currentVillagers >= desiredVillagerCount) {
resultDiv.innerHTML = "You already have your desired number of villagers or fewer. The game might not generate move-out thoughts easily.";
return;
}
if (currentVillagers 7) {
daysModifier = 0.10; // Small bonus if it's been over a week
}
if (daysSinceLastMoving > 14) {
daysModifier = 0.20; // Moderate bonus if it's been over two weeks
}
if (daysSinceLastMoving > 30) {
daysModifier = 0.30; // Higher bonus if it's been over a month
}
var friendshipModifier = 0;
if (friendshipLevel = 4) {
friendshipModifier = -0.05; // Slightly lower chance if friendship is high
}
// Villager selection bias (simplified): Villagers you interact with less might be considered more likely to leave by the game.
// We can't directly measure this without more player input, so we'll assume a slight tendency towards those not recently "picked" for special interactions.
// For now, we'll leave this out as it's too speculative without more data.
// Slot availability influences thoughts
var slotAvailabilityFactor = (desiredVillagerCount – currentVillagers) / (10 – currentVillagers); // Closer to 1 means more slots are open
var totalChance = baseChance + daysModifier + friendshipModifier;
// Ensure the chance doesn't go below a minimum or above a reasonable maximum
totalChance = Math.max(0.15, totalChance); // Minimum 15% for a thought to appear
totalChance = Math.min(0.50, totalChance); // Maximum 50% for a thought to appear that could lead to leaving
var thoughtBubbleChance = totalChance;
var potentialMoveOutChance = thoughtBubbleChance * slotAvailabilityFactor; // If they have a thought, how likely is it to be about leaving?
resultDiv.innerHTML = "Based on your inputs, there's approximately a " + (potentialMoveOutChance * 100).toFixed(1) + "% chance that " + villagerName + " might have a thought bubble about moving out within the next day or two, *provided there is an open plot available*. " +
"Important Notes for ACNH:" +
"- This is an estimation. The actual game algorithm is complex and not fully known." +
"- Villagers with lower friendship are *sometimes* perceived to be more likely to consider leaving, but this isn't a strict rule." +
"- The game tends to pick villagers who haven't been active or interacted with recently to have thought bubbles." +
"- A villager will *only* move out if there is an open plot on your island. If you have 10 villagers, one must move out before another can arrive." +
"- If you're trying to get a specific villager to leave, time traveling or repeatedly visiting the island can sometimes influence thought bubbles, though it's not guaranteed." +
"- This calculation focuses on the *chance of them having a thought bubble leading to a move-out request*, not the certainty of them moving to a specific plot or leaving immediately.";
}
Understanding Villager Move-Outs in Animal Crossing: New Horizons
Animal Crossing: New Horizons (ACNH) offers a charming life simulation experience, and managing your island's villager population is a key part of that. While you can invite new villagers, befriend your current residents, and decorate your island to perfection, there's also the inevitable aspect of villagers deciding to move away. Understanding the mechanics behind villager move-outs can help you shape your island's community more effectively.
How Villagers Decide to Move
The process of a villager deciding to move out in ACNH isn't entirely random, but it's also not perfectly predictable. The game's internal algorithm considers several factors to determine which villager, if any, will get a "thought bubble" indicating they are considering leaving. This thought bubble is the first sign that a move-out might be imminent.
Key Factors Influencing Move-Outs:
Time Since Last Move-Out: The game generally ensures a flow of villagers. If a significant amount of time has passed since the last villager departed, the game may increase the likelihood of another villager contemplating a move to prevent stagnation.
Friendship Level: While not a direct "lower friendship = leave" button, villagers with whom you have a lower friendship level are sometimes observed to be more prone to thoughts of moving. Conversely, villagers with whom you have a very high friendship (e.g., 5 stars) are often less likely to be the ones considering a departure.
Villager "Activity" and Interaction: The game tends to select villagers who haven't been interacted with frequently or haven't been central to recent island events. If you're constantly talking to, gifting, and playing with all your villagers, the ones you engage with less might be the ones the game "chooses" to give a thought bubble to.
Island Population and Available Plots: A crucial factor is whether there's space for a new villager. If your island is already at its maximum of 10 villagers, a villager will only consider moving out to make room for a new arrival. If you have fewer than 10 villagers, the game might still trigger a move-out thought, but it also needs to ensure you have open plots available for new residents. If you have very few villagers, the game might prioritize filling slots over generating move-out thoughts.
Using the ACNH Move Out Calculator
The ACNH Move Out Calculator is designed to give you an estimated probability of a specific villager having a thought bubble about moving out, based on the factors above. By inputting the villager's name, how long it's been since the last villager left, your current island population, and your friendship level with that specific villager, the calculator provides a percentage chance.
Remember: This calculator provides an educated guess. The actual move-out process involves a complex system that includes unconfirmed elements, and the game ultimately decides who gets the thought bubble and who eventually leaves. The calculator's output should be used as a guide to understand general probabilities rather than a definitive prediction. It is most useful when considering villagers who are exhibiting signs of wanting to leave or when you are strategically trying to encourage a particular villager's departure. Always ensure you have an open plot ready if you're hoping for a new villager to move in!