Ark Damage Calculator

ARK Damage & DPS Calculator

Example: Rex (62), Giga (400), Thyla (40).

The percentage shown in creature/player inventory.

Standard is 100%. Mastercraft/Ascendant varies.

Saddle armor or player armor set.

Active Buffs & Modifiers

Estimated Damage Per Hit
0.00
Target reduction: 0%
function calculateArkDamage() { var base = parseFloat(document.getElementById('baseDamage').value) || 0; var melee = parseFloat(document.getElementById('meleeStat').value) || 100; var quality = parseFloat(document.getElementById('weaponQuality').value) || 100; var armor = parseFloat(document.getElementById('targetArmor').value) || 0; var isMate = document.getElementById('mateBoost').checked; var isImprint = document.getElementById('imprinted').checked; var isYuty = document.getElementById('yutyBuff').checked; var isSP = document.getElementById('singlePlayer').checked; // Base stat application var totalDamage = base * (melee / 100) * (quality / 100); // Apply Multiplicative Buffs if (isMate) { totalDamage *= 1.333; } if (isImprint) { totalDamage *= 1.3; } if (isYuty) { totalDamage *= 1.25; } // Single Player Settings Adjustment (Approximate multiplier for Melee) if (isSP) { totalDamage *= 1.1; } // Armor Reduction Logic // Formula: Reduction = 1 / (1 + (Armor * Coefficient / 100)) // Most Dino Saddles use 4.0 coefficient, Players use different values var reductionFactor = 1 / (1 + (armor * 4) / 100); var finalDamage = totalDamage * reductionFactor; var reductionPercent = (1 – reductionFactor) * 100; document.getElementById('rawDamageDisplay').innerText = finalDamage.toFixed(2); document.getElementById('armorReductionNote').innerText = "Target Armor reduction: " + reductionPercent.toFixed(1) + "%"; document.getElementById('resultArea').style.display = 'block'; }

Understanding Damage in ARK

In ARK: Survival Evolved and Ascended, calculating your actual damage output involves more than just looking at your Melee Damage percentage. Every creature has a hidden Base Damage value. For example, a Rex has a base of 62, while a Carcharodontosaurus has a base of 211 (at zero stacks).

Key Factors in the Calculation:

  • Melee Stat: This is a multiplier of the base. 200% Melee means you deal 2x the base damage.
  • Mate Boost: Having a male and female of the same species nearby provides a passive 33% increase to damage and 33% resistance to incoming damage.
  • Imprint Bonus: If you are the person who raised the creature and it is 100% imprinted, you gain a 30% damage and resistance bonus while riding it.
  • Saddle Armor: This is the most significant damage mitigator. A primitive saddle (25 armor) reduces incoming damage by roughly 50%. A 100 armor saddle reduces it by 80%.

Example Scenario:

If you have a Rex with 400% Melee (Base 62):

  1. Initial calculation: 62 * 4.0 = 248 damage.
  2. With Mate Boost: 248 * 1.33 = 330.6 damage.
  3. With 100% Imprint (Riding): 330.6 * 1.3 = 429.7 damage.
  4. Hitting a target with a 25 Armor Saddle: 429.7 / 2 = 214.8 final damage.

How to Use This Tool

This calculator helps you determine exactly how many bites or hits are required to take down a boss or an enemy player. Input the base damage of your weapon or creature, add your specific stat percentages, and select the buffs currently active to see the real-time damage values.

Leave a Reply

Your email address will not be published. Required fields are marked *