Epic Seven Damage Calculator
Calculate your hero's damage output based on Attack, Crit Damage, and Skill Multipliers.
How to Calculate Damage in Epic Seven
Understanding the damage formula in Epic Seven (E7) is crucial for optimizing your heroes for PVP (RTA, Arena, Guild Wars) and PVE content (Hunts, Abyss). The game uses a complex interaction of Attack, Defense, and specific multipliers to determine the final number you see on screen.
The Core Formula
At its simplest level, the damage formula can be broken down into these components:
- (Attack × Rate): This is the base scaling of the skill.
- Pow: An additional multiplier usually improved by skill enhancements (MolaGora).
- Constant (1.871): A global constant applied to all damage calculations in the game engine.
- Defense Mitigation: How much the target's defense reduces your damage.
Defense Mechanics
Defense is the most significant factor in reducing damage. The formula for defense mitigation is Damage / ((Defense / 300) + 1). This means a target with 300 Defense takes 50% damage, while a target with 1200 Defense takes only 20% damage.
This is why Defense Break is so powerful. By reducing defense by 70%, you drastically increase the denominator in the mitigation formula, resulting in massive damage spikes.
Skill Multipliers (Rate vs. Pow)
Every skill in Epic Seven has hidden multipliers known as Rate and Pow.
- Rate: Varies wildly between skills (typically 0.8 to 1.5). Single target nukers often have high Rate multipliers.
- Pow: Usually starts at 1.0 (or slightly lower) and increases as you enhance the skill. Standard max enhancement often results in a 1.3 multiplier.
Use data mining resources like the E7 skill data sheet to find the exact multipliers for your specific hero.
Crit Damage and Penetration
Critical Damage acts as a final multiplier. If you have 300% Crit Damage, your final number is multiplied by 3.0. This scales linearly, making it one of the most efficient stats to stack on DPS units.
Defense Penetration (found on sets like Penetration Set or skills like Commander Pavel's S3) ignores a portion of the enemy's defense value before the reduction is calculated. Penetration becomes exponentially more effective the higher the target's defense is.