Exp Calculator Maplestory

MapleStory EXP Calculator

Optimize your grind and track your progress to the next level.

Check your Battle Statistics in-game to find your hourly rate.

Leveling Projection

How to Use the MapleStory EXP Calculator

In MapleStory, especially during high-level grinding (post-200), efficiency is everything. This calculator helps you determine exactly how much time you need to invest at your current training map to reach the next milestone.

Key Inputs Explained

  • Current Level: This calculator focuses on the 200+ (Arcane River and Grandis) range where EXP tables scale significantly.
  • Current EXP %: Your progress toward the next level, found at the bottom of your UI.
  • EXP Per Hour: Open your "Battle Statistics" window (default shortcut 'N') in-game and run a 10-minute test, then multiply by 6 to get your hourly rate in billions.

Example Calculation

If you are Level 260 and have 50.00% EXP, you need roughly 594.9 Billion EXP to level up. If your training rate is 150 Billion per hour, the calculator will show:

  • Remaining EXP: 594.93 Billion
  • Time Required: 3 Hours and 58 Minutes.

Maximizing Your EXP Rate

To reduce the time shown in the calculator, ensure you are stacking these common multiplicative and additive bonuses:

  1. EXP Coupons: 2x or 3x coupons (Use consistently).
  2. MVP Atmosphere: Provides a 1.5x (50%) bonus, often shared at Ardentmill or popular maps.
  3. Link Skills: Mercedes (10-20%), Evan (Rune Duration), and Aran (Combo Kill Orbs).
  4. Legion: Zero character card and Legion grid bonuses.
  5. Items: Pendant of the Spirit and Gold Monster Park Potions.
  6. Hyper Stats: Invest points into the EXP stat.
function calculateMapleEXP() { var level = parseInt(document.getElementById('ms_currentLevel').value); var percent = parseFloat(document.getElementById('ms_currentPercent').value); var rateInBillions = parseFloat(document.getElementById('ms_expPerHour').value); var resultWrapper = document.getElementById('ms_resultWrapper'); var resultDisplay = document.getElementById('ms_resultDisplay'); if (isNaN(level) || isNaN(percent) || isNaN(rateInBillions) || rateInBillions <= 0) { resultDisplay.innerHTML = 'Please enter valid numeric values. EXP rate must be greater than 0.'; resultWrapper.style.display = 'block'; return; } // Simplified EXP Table for Levels 200-299 (Approximations based on post-New Age GMS tables) // Note: In real scenarios, these values are precise. For the tool, we use the growth formula or static values. function getExpRequired(lvl) { if (lvl < 200) return 0; // Logic for 200-259 if (lvl < 210) return 2207076466 + (lvl – 200) * 500000000; if (lvl = 260 && lvl <= 289) { return grandisExp[lvl – 260]; } // Fallback for 290+ return 300000000000000; } var totalExpForLevel = getExpRequired(level); var remainingPercent = 100 – percent; var remainingExp = (totalExpForLevel * (remainingPercent / 100)); var rateInPoints = rateInBillions * 1000000000; var hoursToLevel = remainingExp / rateInPoints; var totalMinutes = Math.floor(hoursToLevel * 60); var displayHours = Math.floor(totalMinutes / 60); var displayMinutes = totalMinutes % 60; var formattedRemaining = (remainingExp / 1000000000).toFixed(2); var percentPerHour = (rateInPoints / totalExpForLevel * 100).toFixed(3); var html = "Level Progress: " + level + " → " + (level + 1) + ""; html += "Total EXP Needed: " + (totalExpForLevel / 1000000000).toFixed(2) + " Billion"; html += "Remaining EXP: " + formattedRemaining + " Billion"; html += "EXP Rate: " + percentPerHour + "% per hour"; html += "
Time to Level: " + displayHours + "h " + displayMinutes + "m
"; resultDisplay.innerHTML = html; resultWrapper.style.display = 'block'; }

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