Managing your Grand Company Squadron in Final Fantasy XIV can be a complex balancing act of numbers and logistics. As you progress through the ranks of your Grand Company (Maelstrom, Twin Adder, or Immortal Flames), unlocking and completing flagged missions becomes essential for promotion. This FF14 Squadron Calculator is designed to help you determine if your current roster and training distribution can meet the stringent requirements of high-level missions.
Understanding Attributes
Every mission requires a specific combination of three core attributes. Success depends entirely on meeting these thresholds:
Physical: Represents raw strength and endurance. Often high for Marauders and Gladiators.
Mental: Represents magical aptitude and focus. High for Conjurers, Thaumaturges, and Arcanists.
Tactical: Represents strategy and guile. High for Archers, Lancers, and Rogues.
How Success Rates Work
Unlike standard retainer ventures which are purely ilvl or gathering stat based, Squadron missions have a tiered success probability based on how many attribute requirements you meet:
3/3 Attributes Met: 100% Success Chance. The mission is guaranteed to succeed.
2/3 Attributes Met: ~66% Success Chance (High). It is a gamble, but often worth attempting if you cannot hit the third stat.
1/3 Attributes Met: ~33% Success Chance (Low). Failure is likely. Not recommended for critical promotion missions.
0/3 Attributes Met: Failure is almost certain.
Optimizing Your Squadron
If your calculator results show that you are missing a requirement, consider these adjustments:
Training Regimen: You can shift your squadron's base stats (up to a cap of 200/280/400 depending on rank) by running Training courses at the barracks. If you are short on Physical but have excess Tactical, a physical training session can swap those points.
Party Composition: Swap members to balance the stats. A team of 4 Conjurers will have massive Mental stats but likely fail Physical checks. A balanced party often includes 1 Tank, 1 Healer, and 2 DPS.
Chemistry: Look for members with specific chemistries like "20% chance to increase Physical affinity" or flat stat bonuses when paired with a specific race or class.
Using the Calculator
To use the tool above, simply open your mission deployment window in-game. Note the required attributes for the specific mission you want to attempt. Then, assemble your party and look at the "Current Party Attributes" displayed on the right side of the in-game UI. Enter these values into the calculator to instantly see your surplus or deficit and determine your success tier.
function calculateMissionSuccess() {
// 1. Get Input Values
var reqP = parseInt(document.getElementById('reqPhys').value);
var reqM = parseInt(document.getElementById('reqMen').value);
var reqT = parseInt(document.getElementById('reqTac').value);
var curP = parseInt(document.getElementById('curPhys').value);
var curM = parseInt(document.getElementById('curMen').value);
var curT = parseInt(document.getElementById('curTac').value);
// 2. Validation
if (isNaN(reqP) || isNaN(reqM) || isNaN(reqT) ||
isNaN(curP) || isNaN(curM) || isNaN(curT)) {
alert("Please enter valid numbers for all fields.");
return;
}
// 3. Calculate Differences
var diffP = curP – reqP;
var diffM = curM – reqM;
var diffT = curT – reqT;
// 4. Determine Met Status
var metP = diffP >= 0;
var metM = diffM >= 0;
var metT = diffT >= 0;
var metCount = 0;
if (metP) metCount++;
if (metM) metCount++;
if (metT) metCount++;
// 5. Update UI for Individual Stats
var resP = document.getElementById('resPhys');
var resM = document.getElementById('resMen');
var resT = document.getElementById('resTac');
resP.innerHTML = metP
? "MET (+" + diffP + ")"
: "MISSING (" + diffP + ")";
resM.innerHTML = metM
? "MET (+" + diffM + ")"
: "MISSING (" + diffM + ")";
resT.innerHTML = metT
? "MET (+" + diffT + ")"
: "MISSING (" + diffT + ")";
// 6. Determine Final Verdict
var verdictBox = document.getElementById('finalVerdict');
var verdictText = "";
var verdictColor = "";
if (metCount === 3) {
verdictText = "GUARANTEED SUCCESS (100%)";
verdictColor = "#69f0ae"; // Green
} else if (metCount === 2) {
verdictText = "HIGH CHANCE (~66%)";
verdictColor = "#ffd700"; // Gold
} else if (metCount === 1) {
verdictText = "LOW CHANCE (~33%)";
verdictColor = "#ff9f43"; // Orange
} else {
verdictText = "NEARLY IMPOSSIBLE";
verdictColor = "#ff5252"; // Red
}
verdictBox.style.color = verdictColor;
verdictBox.innerHTML = verdictText;
// Show results
document.getElementById('resultsArea').style.display = 'block';
}