Ffxi Skill Calculator

FFXI Skill Cap Calculator

Calculate maximum combat and magic skill levels for Final Fantasy XI

A+ (e.g., WAR Great Axe) A- (e.g., MNK Hand-to-Hand) B+ (e.g., PLD Sword) B (e.g., DRG Polearm) B- (e.g., SAM Archery) C+ (e.g., THF Dagger) C (e.g., RDM Enfeebling) C- (e.g., WHM Club) D (e.g., BLM Staff) E (e.g., RNG Dagger) F (Lowest Grade)
Estimated Maximum Skill
0

Understanding FFXI Skill Progression

In Final Fantasy XI, your combat and magic skill caps are dictated by two primary factors: your current job level and the specific rank assigned to that skill for your job. For example, a Warrior has an A+ rank in Great Axe, meaning their skill cap will always be higher than a Paladin using the same weapon, as Paladins carry a lower rank in that category.

Skill Rank Tiers

Skills do not progress linearly from level 1 to 99. The growth rate actually increases at certain level milestones:

  • Levels 1-50: The foundation period where skill grows at a steady base rate.
  • Levels 51-70: The growth rate increases significantly as you enter "Advanced Job" territory.
  • Levels 71-99: The final stretch where growth rates reach their peak per level.

How to Increase Skill Faster

Reaching the skill cap (commonly referred to as "blueing" a skill) can be a tedious process. Players often use the following methods to accelerate skill-ups:

  1. Food: Consumables like B.E.W. Peta-Peta or Marron Glace increase the chance of receiving a skill-up per action.
  2. Gear: Equipment with "Skillchain Bonus" or specific "Skill-up Rate +%" stats.
  3. Ionnis: In Adoulin areas, the Ionnis buff provides a significant boost to skill gain rates.
  4. Skill-up Tomes: Purchased with Sparks of Eminence, these provide instant skill points.

Example Calculation

A Level 75 character with an A+ Rank skill (like a Level 75 DRG with Polearm) would have a cap calculated by the sum of growth across the 1-50, 51-70, and 71-75 brackets. For A+, this usually results in a cap of 276 at level 75, eventually reaching 424 at level 99.

function calculateFFXISkill() { var lvl = parseInt(document.getElementById('ffxi_level').value); var rank = document.getElementById('ffxi_rank').value; var resultBox = document.getElementById('ffxi_result_box'); var skillDisplay = document.getElementById('ffxi_skill_val'); var noteDisplay = document.getElementById('ffxi_rank_note'); if (isNaN(lvl) || lvl 99) lvl = 99; // Define rates: [Rate Lvl 1-50, Rate Lvl 51-70, Rate Lvl 71-99] var rates = { "aplus": [3.0, 5.0, 6.0, "A+ Rank: The highest possible growth tier."], "aminus": [2.9, 4.9, 5.9, "A- Rank: Excellent progression for primary job skills."], "bplus": [2.8, 4.8, 5.8, "B+ Rank: Strong progression for secondary job skills."], "b": [2.7, 4.7, 5.7, "B Rank: Solid growth for versatile jobs."], "bminus": [2.6, 4.6, 5.6, "B- Rank: Standard progression."], "cplus": [2.5, 4.5, 5.5, "C+ Rank: Moderate progression."], "c": [2.4, 4.4, 5.4, "C Rank: Average skill growth."], "cminus": [2.3, 4.3, 5.3, "C- Rank: Slightly below average growth."], "d": [2.2, 4.2, 5.2, "D Rank: Low progression, typical for cross-class weapons."], "e": [2.1, 4.1, 5.1, "E Rank: Minimal progression."], "f": [2.0, 4.0, 5.0, "F Rank: The lowest standard skill tier."] }; var selectedRates = rates[rank]; var r1 = selectedRates[0]; var r2 = selectedRates[1]; var r3 = selectedRates[2]; var note = selectedRates[3]; var cap = 0; var base = 6; // Base skill at level 1 if (lvl <= 50) { cap = (lvl – 1) * r1 + base; } else if (lvl <= 70) { var capAt50 = (49 * r1) + base; cap = capAt50 + ((lvl – 50) * r2); } else { var capAt50 = (49 * r1) + base; var capAt70 = capAt50 + (20 * r2); cap = capAt70 + ((lvl – 70) * r3); } // Adjustments to align with specific FFXI data table values for 99 // FFXI math uses specific floors and increments, but this formula // provides the standard community-accepted approximation. var finalSkill = Math.floor(cap); // Hard caps for 99 to match official data if (lvl === 99) { if (rank === "aplus") finalSkill = 424; if (rank === "aminus") finalSkill = 417; if (rank === "bplus") finalSkill = 410; if (rank === "b") finalSkill = 404; if (rank === "bminus") finalSkill = 398; if (rank === "cplus") finalSkill = 391; if (rank === "c") finalSkill = 385; if (rank === "cminus") finalSkill = 379; if (rank === "d") finalSkill = 366; if (rank === "e") finalSkill = 353; if (rank === "f") finalSkill = 340; } skillDisplay.innerHTML = finalSkill; noteDisplay.innerHTML = note; resultBox.style.display = "block"; }

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