Fire Emblem Fates Child Stat Calculator

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Fire Emblem Fates: Child Max Stat Modifier Calculator

Enter the stat modifiers for both parents to calculate the child's maximum stat caps.

Parent 1 (e.g., Father)

Parent 2 (e.g., Mother)

Stat Parent 1 Mod Parent 2 Mod
Strength (Str)
Magic (Mag)
Skill (Skl)
Speed (Spd)
Luck (Lck)
Defense (Def)
Resistance (Res)
Resulting Child Modifiers
Stat Calculation Formula Child Max Cap Mod

*Note: The Child Modifier is calculated as (Parent 1 Mod + Parent 2 Mod + 1). This modifier is added to the standard class maximums.

function calculateChildStats() { // Stats array for iteration var stats = ['str', 'mag', 'skl', 'spd', 'lck', 'def', 'res']; var statNames = { 'str': 'Strength', 'mag': 'Magic', 'skl': 'Skill', 'spd': 'Speed', 'lck': 'Luck', 'def': 'Defense', 'res': 'Resistance' }; var tbody = document.getElementById('resultBody'); tbody.innerHTML = ""; // Clear previous var hasError = false; for (var i = 0; i 0) resultClass = "positive"; if (childMod 0 ? "+" : "") + childMod; // Create table row var row = ""; row += "" + statNames[statKey] + ""; row += "(" + v1 + ") + (" + v2 + ") + 1"; row += "" + displayMod + ""; row += ""; tbody.innerHTML += row; } document.getElementById('resultBox').style.display = "block"; }

Understanding Inheritance in Fire Emblem Fates

In Fire Emblem Fates (Birthright, Conquest, and Revelation), planning child units (2nd Generation) is a critical component of maximizing your army's potential. Unlike previous titles, the calculation for maximum stat modifiers follows a specific additive rule that encourages pairing units with complementary strengths.

How to Use This Calculator

This tool is designed to calculate the Maximum Stat Modifiers for child units. These modifiers determine the hard cap for a character's stats (Strength, Magic, Speed, etc.) in any given class.

  • Step 1: Identify the stat modifiers of the first parent (usually the fixed parent, e.g., Ryoma for Shiro).
  • Step 2: Identify the stat modifiers of the second parent (the variable parent you are pairing them with).
  • Step 3: Enter these integers into the calculator. Modifiers can be positive (e.g., 2), negative (e.g., -1), or zero.
  • Step 4: Click calculate to see the resulting child's caps.

The Calculation Formula

The mechanic for determining a child unit's maximum stat modifiers in Fire Emblem Fates is straightforward but vital for optimization:

Child Mod = (Father's Mod) + (Mother's Mod) + 1

Every child unit receives a +1 bonus to all stats on top of the sum of their parents' modifiers. This allows the 2nd generation units to generally surpass their parents in total stat potential.

Why Do Stat Mods Matter?

While growth rates determine how fast a unit gains stats upon leveling up, Stat Modifiers determine the ceiling. For example, if a Swordmaster class has a base Speed cap of 35, and your child unit has a Speed modifier of +4, their actual Speed cap becomes 39. In competitive PvP or high-difficulty maps (like Conquest Lunatic), reaching specific Speed thresholds to double-attack enemies is essential.

Common Optimization Strategies

  • Speed Specialists: Pairing two fast parents (e.g., +3 Spd and +2 Spd) results in a massive +6 Spd modifier for the child, allowing them to double almost anything.
  • Fixing Weaknesses: If a parent has a -2 Defense mod, pairing them with a +3 Defense partner results in a respectable +2 Defense for the child, neutralizing the flaw.
  • Glass Cannons: Stacking Strength or Magic modifiers often comes at the cost of Defense or Resistance, creating units that hit hard but are fragile.

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