Flight Rising Breeding Calculator

Flight Rising Breeding Rarity Calculator

Parent 1

Plentiful (e.g., Fae, Guardian) Common (e.g., Mirror, Tundra) Uncommon (e.g., Snapper, Spiral) Limited (e.g., Imperial, Nocturne) Rare (e.g., Coatl, Wildclaw) Basic Common (e.g., Speckle, Tiger) Uncommon (e.g., Cherub, Vipera) Limited (e.g., Poison, Skink) Rare (e.g., Metallic, Petals)

Parent 2

Plentiful Common Uncommon Limited Rare Basic Common Uncommon Limited Rare

Hatchling Probability Results

Breed Odds

Gene Odds

function calculateBreeding() { var p1B = parseInt(document.getElementById('p1Breed').value); var p1G = parseInt(document.getElementById('p1Gene').value); var p2B = parseInt(document.getElementById('p2Breed').value); var p2G = parseInt(document.getElementById('p2Gene').value); // Probability Matrix based on Rarity Tier Differences // Difference = Parent 1 Rarity – Parent 2 Rarity // Value is probability of Parent 1's trait var probMatrix = { "0": 0.50, // Same rarity "1": 0.30, // 1 tier higher (Parent 1 is rarer) "2": 0.15, // 2 tiers higher "3": 0.10, // 3 tiers higher "4": 0.01, // 4 tiers higher "-1": 0.70, // 1 tier lower (Parent 1 is more common) "-2": 0.85, // 2 tiers lower "-3": 0.90, // 3 tiers lower "-4": 0.99 // 4 tiers lower }; var breedDiff = p1B – p2B; var geneDiff = p1G – p2G; var p1BreedProb = probMatrix[breedDiff.toString()] * 100; var p2BreedProb = 100 – p1BreedProb; var p1GeneProb = probMatrix[geneDiff.toString()] * 100; var p2GeneProb = 100 – p1GeneProb; // Cooldown logic var cooldowns = [15, 20, 25, 30, 35]; var p1Cool = cooldowns[p1B]; var p2Cool = cooldowns[p2B]; document.getElementById('breedOddsResult').innerHTML = "P1: " + p1BreedProb.toFixed(0) + "% | P2: " + p2BreedProb.toFixed(0) + "%"; document.getElementById('geneOddsResult').innerHTML = "P1: " + p1GeneProb.toFixed(0) + "% | P2: " + p2GeneProb.toFixed(0) + "%"; document.getElementById('cooldownInfo').innerHTML = "Parent 1 Cooldown: " + p1Cool + " days | Parent 2 Cooldown: " + p2Cool + " days"; document.getElementById('frResult').style.display = 'block'; }

Understanding Flight Rising Breeding Mechanics

Flight Rising utilizes a complex system of rarity tiers to determine the outcome of dragon breeding. Whether you are aiming for a specific breed of dragon or a rare gene combination, understanding the mathematical probabilities is key to successful "lair" management.

Rarity Tiers Explained

Both dragon breeds and their genes (Primary, Secondary, and Tertiary) are categorized into five distinct rarity tiers. When two dragons of different tiers mate, the offspring are statistically more likely to inherit the "more common" trait.

  • Plentiful: The easiest to obtain (e.g., Guardians). 15-day cooldown.
  • Common: Slightly higher value (e.g., Tundras). 20-day cooldown.
  • Uncommon: Moderate rarity (e.g., Snappers). 25-day cooldown.
  • Limited: Harder to find (e.g., Imperials). 30-day cooldown.
  • Rare: The most prestigious (e.g., Wildclaws). 35-day cooldown.

The Math of Gene Inheritance

When you breed a dragon with a Basic gene (Plentiful) with one that has a Metallic gene (Rare), the offspring have a roughly 99% chance of being born with the Basic gene. This makes "breeding up" a challenge. Our calculator uses the established community-researched percentages to give you the most accurate prediction of your next clutch.

Breeding Example

If Parent A is a Wildclaw (Rare) and Parent B is a Mirror (Common):

Parent Breed Rarity Inheritance Chance
Wildclaw Rare ~3%
Mirror Common ~97%

Nesting and Cooldowns

Remember that breeding doesn't just produce hatchlings—it also puts your dragons on a cooldown period. During this time, they cannot be bred again. The rarer the breed, the longer the recovery period. Use the results from our tool to plan your hatchery schedule efficiently!

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