Light Calculator

Light Illuminance Calculator

0° for perpendicular light, up to 89° for grazing light.

Understanding Light Illuminance

Understanding how much light reaches a surface is crucial in many fields, from interior design and photography to horticulture and safety. Our Light Illuminance Calculator helps you determine the illuminance (measured in Lux) on a surface based on the light source's intensity, its distance from the surface, and the angle at which the light strikes.

What is Illuminance?

Illuminance is a measure of how much luminous flux (light power) is spread over a given area. In simpler terms, it quantifies how brightly a surface is illuminated. The standard unit for illuminance is the Lux (lx), which is equivalent to one lumen per square meter (lm/m²).

Key Factors Affecting Illuminance:

  1. Luminous Intensity (Candela, cd): This is a measure of the light source's power in a particular direction. A higher candela value means a brighter light source. Think of it as the "strength" of the light emitted.
  2. Distance from Source (Meters, m): Light follows the inverse square law. This means that as the distance from a point light source doubles, the illuminance on a surface decreases by a factor of four. The further away you are, the dimmer the light appears.
  3. Angle of Incidence (Degrees, °): If light strikes a surface perpendicularly (at 0 degrees relative to the surface normal), it provides maximum illuminance. As the angle increases (meaning the light hits the surface more obliquely), the same amount of light is spread over a larger area, reducing the illuminance. This is why the sun feels less intense in the early morning or late afternoon compared to midday.

How the Calculator Works:

Our calculator uses the following formula to determine illuminance:

Illuminance (E) = (Luminous Intensity (I) / Distance (d)²) * cos(θ)

Where:

  • E is Illuminance in Lux (lx)
  • I is Luminous Intensity in Candela (cd)
  • d is Distance in meters (m)
  • θ is the Angle of Incidence in degrees (0° for perpendicular light, up to 90° for grazing light).

Practical Applications:

This calculator is useful for various applications:

  • Interior Lighting Design: Ensure adequate lighting levels for tasks in offices, homes, or workshops.
  • Photography: Calculate light levels for proper exposure.
  • Horticulture: Determine if plants are receiving sufficient light for growth.
  • Safety Standards: Verify that emergency exits or work areas meet minimum illuminance requirements.

Use the calculator above to explore how these factors influence the light levels on your surfaces.

Realistic Examples:

  • Typical Office Lighting: Around 300-500 Lux
  • Bright Daylight (indoors, near window): 1000-2000 Lux
  • Full Daylight (outdoors): 10,000-25,000 Lux
  • Moonlight: Less than 1 Lux

For instance, if you have a spotlight with a luminous intensity of 1000 cd, placed 2 meters away and shining perpendicularly (0° angle), the illuminance would be 250 Lux. If you move it to 5 meters away at a 45° angle, the illuminance drops significantly to about 28.3 Lux.

.calculator-container { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f9f9f9; padding: 20px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); max-width: 800px; margin: 20px auto; color: #333; } .calculator-container h2, .calculator-container h3 { color: #0056b3; text-align: center; margin-bottom: 20px; } .calculator-form .form-group { margin-bottom: 15px; } .calculator-form label { display: block; margin-bottom: 5px; font-weight: bold; color: #555; } .calculator-form input[type="number"] { width: calc(100% – 22px); padding: 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 16px; } .calculator-form input[type="number"]:focus { border-color: #007bff; outline: none; box-shadow: 0 0 5px rgba(0, 123, 255, 0.25); } .calculator-form small { display: block; margin-top: 5px; color: #777; font-size: 0.9em; } .calculate-button { background-color: #28a745; color: white; padding: 12px 20px; border: none; border-radius: 4px; cursor: pointer; font-size: 18px; width: 100%; box-sizing: border-box; transition: background-color 0.2s ease; } .calculate-button:hover { background-color: #218838; } .result-container { margin-top: 25px; padding: 15px; background-color: #e9f7ef; border: 1px solid #d4edda; border-radius: 5px; font-size: 1.1em; color: #155724; text-align: center; font-weight: bold; } .calculator-article { margin-top: 30px; padding-top: 20px; border-top: 1px solid #eee; } .calculator-article h3 { color: #0056b3; margin-top: 25px; margin-bottom: 15px; text-align: left; } .calculator-article p { line-height: 1.6; margin-bottom: 10px; } .calculator-article ul, .calculator-article ol { margin-left: 20px; margin-bottom: 10px; } .calculator-article ul li, .calculator-article ol li { margin-bottom: 5px; } .calculator-article code { background-color: #e0e0e0; padding: 2px 4px; border-radius: 3px; font-family: 'Courier New', Courier, monospace; } function calculateIlluminance() { var luminousIntensityInput = document.getElementById("luminousIntensity"); var distanceInput = document.getElementById("distance"); var angleInput = document.getElementById("angle"); var resultDiv = document.getElementById("illuminanceResult"); var luminousIntensity = parseFloat(luminousIntensityInput.value); var distance = parseFloat(distanceInput.value); var angleDegrees = parseFloat(angleInput.value); if (isNaN(luminousIntensity) || isNaN(distance) || isNaN(angleDegrees)) { resultDiv.innerHTML = "Please enter valid numbers for all fields."; return; } if (luminousIntensity < 0) { resultDiv.innerHTML = "Luminous Intensity cannot be negative."; return; } if (distance <= 0) { resultDiv.innerHTML = "Distance must be greater than zero."; return; } if (angleDegrees = 90) { resultDiv.innerHTML = "Angle of Incidence must be between 0 and 89 degrees."; return; } // Convert angle from degrees to radians var angleRadians = angleDegrees * (Math.PI / 180); // Calculate illuminance using the formula: E = (I / d^2) * cos(theta) var illuminance = (luminousIntensity / (distance * distance)) * Math.cos(angleRadians); resultDiv.innerHTML = "Calculated Illuminance: " + illuminance.toFixed(2) + " Lux"; }

Leave a Reply

Your email address will not be published. Required fields are marked *