This calculator helps you estimate the Mesos and time required to level up your Hexa Skills in MapleStory. Hexa Skills are a powerful progression system that requires significant investment. Use this tool to plan your resource allocation effectively.
.maplestory-hexa-calculator {
font-family: Arial, sans-serif;
border: 1px solid #ccc;
padding: 20px;
border-radius: 8px;
max-width: 600px;
margin: 20px auto;
background-color: #f9f9f9;
}
.maplestory-hexa-calculator h2 {
text-align: center;
color: #333;
margin-bottom: 15px;
}
.maplestory-hexa-calculator p {
color: #555;
line-height: 1.6;
margin-bottom: 20px;
}
.calculator-inputs .input-group {
margin-bottom: 15px;
display: flex;
align-items: center;
gap: 10px;
}
.calculator-inputs label {
flex-basis: 200px;
font-weight: bold;
color: #444;
}
.calculator-inputs input[type="number"] {
padding: 8px;
border: 1px solid #ddd;
border-radius: 4px;
flex-grow: 1;
}
.maplestory-hexa-calculator button {
display: block;
width: 100%;
padding: 10px 15px;
background-color: #007bff;
color: white;
border: none;
border-radius: 5px;
font-size: 16px;
cursor: pointer;
transition: background-color 0.3s ease;
margin-top: 20px;
}
.maplestory-hexa-calculator button:hover {
background-color: #0056b3;
}
#result {
margin-top: 25px;
padding: 15px;
border: 1px dashed #aaa;
background-color: #fff;
border-radius: 5px;
color: #333;
font-size: 1.1em;
text-align: center;
}
#result strong {
color: #d9534f;
}
function calculateHexaCost() {
var currentLevel = parseInt(document.getElementById("currentLevel").value);
var targetLevel = parseInt(document.getElementById("targetLevel").value);
var mesoPerLevel = parseFloat(document.getElementById("mesoPerLevel").value);
var hexaCubes = parseInt(document.getElementById("hexaCubes").value);
var mesoPerCube = parseFloat(document.getElementById("mesoPerCube").value);
var resultDiv = document.getElementById("result");
resultDiv.innerHTML = ""; // Clear previous results
if (isNaN(currentLevel) || isNaN(targetLevel) || isNaN(mesoPerLevel) || isNaN(hexaCubes) || isNaN(mesoPerCube) ||
currentLevel < 1 || targetLevel < 1 || mesoPerLevel < 0 || hexaCubes < 0 || mesoPerCube 30 || targetLevel > 30 || currentLevel >= targetLevel) {
resultDiv.innerHTML = "Please enter valid numbers. Current level must be less than target level, and both must be between 1 and 30.";
return;
}
var levelsToGain = targetLevel – currentLevel;
var totalMesoCostFromLevels = 0;
var totalMesoCostFromCubes = 0;
// Simple approximation: average cost. In reality, costs increase per level.
// For a more precise calculation, you'd need a lookup table or a more complex formula.
// This calculator uses the provided 'mesoPerLevel' as a base for all levels to gain.
totalMesoCostFromLevels = levelsToGain * mesoPerLevel;
// Cost of Hexa Cubes to level up
// This assumes each level requires 'hexaCubes' number of cubes.
// The total number of cubes needed is 'levelsToGain * hexaCubes'.
var totalHexaCubesNeeded = levelsToGain * hexaCubes;
totalMesoCostFromCubes = totalHexaCubesNeeded * mesoPerCube;
var totalMesosRequired = totalMesoCostFromLevels + totalMesoCostFromCubes;
var formattedTotalMesos = totalMesosRequired.toLocaleString();
resultDiv.innerHTML =
"To advance your Hexa Skill from level " + currentLevel + " to level " + targetLevel + ":" +
"Levels to gain: " + levelsToGain + "" +
"Estimated Mesos Cost (from level progression): " + totalMesoCostFromLevels.toLocaleString() + " Mesos" +
"Total Hexa Cubes needed: " + totalHexaCubesNeeded + "" +
"Estimated Mesos Cost (from Hexa Cubes): " + totalMesoCostFromCubes.toLocaleString() + " Mesos" +
"Total Estimated Mesos Required: " + formattedTotalMesos + " Mesos";
}