Hyper Stats are a crucial system in MapleStory that becomes available once your character reaches Level 140. Unlike Ability Points (AP) which scale linearly, Hyper Stats use a specialized point system with increasing costs per level. This calculator helps you plan your build to ensure you don't overspend points on a single stat at the cost of overall efficiency.
How Hyper Stat Points Are Earned
Starting at Level 140, you receive Hyper Stat Points every time you level up. The amount of points you receive per level increases every 10 levels. For example:
Level 140-149: 3 points per level
Level 150-159: 4 points per level
Level 200-209: 9 points per level
Level 260-269: 15 points per level
Because points are finite, especially before reaching end-game levels (275+), it is often mathematically better to distribute points across multiple useful stats rather than maxing one out completely immediately.
Cost Per Level Breakdown
The cost to upgrade a Hyper Stat increases as the stat level gets higher. While the first level only costs 1 point, the final levels are extremely expensive.
Stat Level
Cost Required
Cumulative Cost
1
1
1
5
10
25
10
35
150
11
50
200
12
65
265
13
80
345
14
95
440
15
110
550
Strategic Recommendations
For most classes, the priority for Hyper Stats generally follows this order, though it varies by class mechanics:
Damage, Boss Damage, Critical Damage: These are usually the highest priority for bossing mules and mains.
Ignore Enemy Defense (IED): Essential for Chaos Root Abyss and higher bosses. Aim for ~93%+ visual IED on your stat window.
Critical Rate: Only add points here if you have not reached 100% Critical Rate through links, legion, and skills.
Arcane Power / Bonus EXP: Useful for grinding and meeting map requirements while leveling.
function calculateHyperStats() {
// 1. Get Inputs
var levelInput = document.getElementById('charLevel');
var valBoss = document.getElementById('statBossDmg').value;
var valIED = document.getElementById('statIED').value;
var valCritDmg = document.getElementById('statCritDmg').value;
var valDmg = document.getElementById('statDamage').value;
var valCritRate = document.getElementById('statCritRate').value;
var valExp = document.getElementById('statExp').value;
// 2. Validate Inputs
var level = parseInt(levelInput.value);
if (isNaN(level) || level < 140) {
level = 140; // Default fallback for calculation safety
}
// 3. Calculate Total Available Points based on Level
// Logic: Iterate from 140 up to current level, summing points per level brackets.
var totalPoints = 0;
for (var i = 140; i = 150) pointsThisLevel = 4;
if (i >= 160) pointsThisLevel = 5;
if (i >= 170) pointsThisLevel = 6;
if (i >= 180) pointsThisLevel = 7;
if (i >= 190) pointsThisLevel = 8;
if (i >= 200) pointsThisLevel = 9;
if (i >= 210) pointsThisLevel = 10;
if (i >= 220) pointsThisLevel = 11;
if (i >= 230) pointsThisLevel = 12;
if (i >= 240) pointsThisLevel = 13;
if (i >= 250) pointsThisLevel = 14;
if (i >= 260) pointsThisLevel = 15;
if (i >= 270) pointsThisLevel = 16;
if (i >= 280) pointsThisLevel = 17;
if (i >= 290) pointsThisLevel = 18;
if (i >= 300) pointsThisLevel = 19;
totalPoints += pointsThisLevel;
}
// 4. Calculate Required Cost for Selected Stats
// Cost array index 0 is meaningless (level 0), index 1 is cost to go 0->1.
// Array values = cost for that specific level step.
var costPerLevel = [0, 1, 2, 4, 8, 10, 15, 20, 25, 30, 35, 50, 65, 80, 95, 110];
function getStatCost(targetLevel) {
var lvl = parseInt(targetLevel);
if (isNaN(lvl) || lvl 15) lvl = 15;
var sum = 0;
for (var c = 1; c <= lvl; c++) {
sum += costPerLevel[c];
}
return sum;
}
var usedPoints = 0;
usedPoints += getStatCost(valBoss);
usedPoints += getStatCost(valIED);
usedPoints += getStatCost(valCritDmg);
usedPoints += getStatCost(valDmg);
usedPoints += getStatCost(valCritRate);
usedPoints += getStatCost(valExp);
// 5. Calculate Remaining
var remaining = totalPoints – usedPoints;
// 6. Update UI
document.getElementById('displayLevel').innerText = level;
document.getElementById('totalAvailable').innerText = totalPoints.toLocaleString();
document.getElementById('totalCost').innerText = usedPoints.toLocaleString();
var remainingEl = document.getElementById('remainingPoints');
remainingEl.innerText = remaining.toLocaleString();
if (remaining < 0) {
remainingEl.className = "result-value status-negative";
remainingEl.innerText = remaining.toLocaleString() + " (Deficit)";
} else {
remainingEl.className = "result-value status-positive";
}
}
// Initialize on load
window.onload = function() {
calculateHyperStats();
};