Pathfinder Stat Calculator

Pathfinder Ability Score & Point Buy Calculator

Total Point Buy Cost: 0

Common Budgets: Low (10), Standard (15), High (20), Epic (25)
Ability Score Base Score Modifier Point Cost
STRENGTH (STR) +0 0
DEXTERITY (DEX) +0 0
CONSTITUTION (CON) +0 0
INTELLIGENCE (INT) +0 0
WISDOM (WIS) +0 0
CHARISMA (CHA) +0 0
function calculatePFStats() { var stats = ['str', 'dex', 'con', 'int', 'wis', 'cha']; var totalCost = 0; var costTable = { 7: -4, 8: -2, 9: -1, 10: 0, 11: 1, 12: 2, 13: 3, 14: 5, 15: 7, 16: 10, 17: 13, 18: 17 }; for (var i = 0; i < stats.length; i++) { var inputId = stats[i] + '_val'; var modId = stats[i] + '_mod'; var costId = stats[i] + '_cost'; var score = parseInt(document.getElementById(inputId).value); // Keep score within PF 1e point buy bounds for calculation if (isNaN(score)) score = 10; if (score 18) score = 18; // Calculate Modifier: floor((score – 10) / 2) var modifier = Math.floor((score – 10) / 2); var modDisplay = (modifier >= 0) ? '+' + modifier : modifier; document.getElementById(modId).innerText = modDisplay; // Calculate Point Cost var cost = costTable[score] || 0; document.getElementById(costId).innerText = cost; totalCost += cost; } document.getElementById('total-points').innerText = totalCost; } function resetPFStats() { var stats = ['str', 'dex', 'con', 'int', 'wis', 'cha']; for (var i = 0; i < stats.length; i++) { document.getElementById(stats[i] + '_val').value = 10; } calculatePFStats(); } // Initialize calculatePFStats();

Understanding Pathfinder Ability Scores

In the Pathfinder Roleplaying Game, your character's physical and mental capabilities are defined by six core Ability Scores. These scores determine everything from your accuracy in combat to your ability to resist magical effects.

The Six Core Stats:

  • Strength (STR): Physical power, affecting melee attack rolls, damage, and carrying capacity.
  • Dexterity (DEX): Agility and reflexes, affecting Armor Class (AC), ranged attacks, and Initiative.
  • Constitution (CON): Health and stamina, directly determining your Hit Points (HP) and Fortitude saves.
  • Intelligence (INT): Mental acuity, affecting skill points and bonus spells for Wizards.
  • Wisdom (WIS): Perception and willpower, affecting Will saves and bonus spells for Clerics/Druids.
  • Charisma (CHA): Force of personality, affecting social skills and bonus spells for Sorcerers/Bards.

How Ability Modifiers are Calculated

Your actual score (usually ranging from 7 to 18 during character creation) is used to determine your Ability Modifier. This modifier is the number you actually add to your dice rolls. The formula is:

Modifier = Floor((Score – 10) / 2)

For example, a Strength score of 14 results in a +2 modifier, while a score of 7 results in a -2 penalty.

Pathfinder 1e Point Buy System

Many Game Masters use the "Point Buy" system to ensure all players start on equal footing. You begin with all stats at 10 (which costs 0 points) and use a pool of points to increase them. The cost to increase a stat rises as the score gets higher:

Score781012141618
Cost-4-20251017

Example Point Buy Budgets:

  • Low Fantasy (10 Points): For gritty, high-danger campaigns.
  • Standard Fantasy (15 Points): The default Pathfinder baseline.
  • High Fantasy (20 Points): Ideal for powerful heroes and complex builds.
  • Epic Fantasy (25 Points): For legendary heroes destined to change the world.

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