Understanding the Riven Calculator
The Riven Calculator is a tool used in the game Warframe to help players estimate the potential stats of a Riven mod. Rivens are powerful, randomized weapon mods that offer unique stat bonuses. However, their randomization can be complex, and understanding the possible outcomes is crucial for players looking to optimize their builds.
This calculator helps by taking into account several key factors that influence a Riven's potential:
- Mod Rank: The level of the Riven mod, which directly impacts the potency of its stats. Higher ranks generally mean stronger bonuses.
- Weapon Type: Different weapon types have different base stat multipliers and stat formulas, which affect how Riven stats are applied. This calculator uses a simplified approach by categorizing weapons into broad groups.
- Stat Type: Each Riven can roll with up to three stats. The type of stat (e.g., Multishot, Critical Damage, Elemental Damage) and its base potential value are critical inputs.
- Polarity: The polarity of a Riven affects its capacity cost and is a fundamental aspect of modding in Warframe.
By inputting these details, the Riven Calculator provides an estimated range or potential value for the Riven's stats, allowing players to make informed decisions about whether to keep a Riven, transmute it, or trade it.
function calculateRivenStats() {
var modRank = parseInt(document.getElementById("modRank").value);
var baseStat1 = parseFloat(document.getElementById("baseStat1").value);
var stat1Type = document.getElementById("stat1Type").value;
var baseStat2 = parseFloat(document.getElementById("baseStat2").value);
var stat2Type = document.getElementById("stat2Type").value;
var baseStat3 = parseFloat(document.getElementById("baseStat3").value);
var stat3Type = document.getElementById("stat3Type").value;
var resultDiv = document.getElementById("result");
resultDiv.innerHTML = ""; // Clear previous results
// Basic validation
if (isNaN(modRank) || modRank 12) {
resultDiv.innerHTML = "Please enter a valid Mod Rank between 0 and 12.";
return;
}
if (isNaN(baseStat1)) {
resultDiv.innerHTML = "Please enter a valid Base Stat 1 Value.";
return;
}
if (stat2Type !== "none" && isNaN(baseStat2)) {
resultDiv.innerHTML = "Please enter a valid Base Stat 2 Value if Stat 2 is selected.";
return;
}
if (stat3Type !== "none" && isNaN(baseStat3)) {
resultDiv.innerHTML = "Please enter a valid Base Stat 3 Value if Stat 3 is selected.";
return;
}
var statMultiplier = 1 + (modRank * 0.02); // Simplified multiplier based on rank
var calculatedStats = [];
// Calculate Stat 1
var effectiveStat1 = baseStat1 * statMultiplier;
if (stat1Type === "damage" || stat1Type === "multishot" || stat1Type === "critDamage" || stat1Type === "critChance" ||
stat1Type === "attackSpeed" || stat1Type === "reloadSpeed" || stat1Type === "statusChance") {
calculatedStats.push(formatStat(stat1Type, effectiveStat1.toFixed(2)) + "%");
} else if (stat1Type === "recoil") {
calculatedStats.push(formatStat(stat1Type, effectiveStat1.toFixed(2)) + "%"); // Recoil reduction is often represented as a percentage
} else if (stat1Type === "magazineCapacity") {
calculatedStats.push(formatStat(stat1Type, Math.round(effectiveStat1)));
} else if (stat1Type === "impact" || stat1Type === "puncture" || stat1Type === "slash" ||
stat1Type === "cold" || stat1Type === "electricity" || stat1Type === "heat" || stat1Type === "toxin") {
calculatedStats.push(formatStat(stat1Type, effectiveStat1.toFixed(1)) + " Elements"); // Elemental damage is often shown with one decimal
}
// Calculate Stat 2
if (stat2Type !== "none") {
var effectiveStat2 = baseStat2 * statMultiplier;
if (stat2Type === "damage" || stat2Type === "multishot" || stat2Type === "critDamage" || stat2Type === "critChance" ||
stat2Type === "attackSpeed" || stat2Type === "reloadSpeed" || stat2Type === "statusChance") {
calculatedStats.push(formatStat(stat2Type, effectiveStat2.toFixed(2)) + "%");
} else if (stat2Type === "recoil") {
calculatedStats.push(formatStat(stat2Type, effectiveStat2.toFixed(2)) + "%");
} else if (stat2Type === "magazineCapacity") {
calculatedStats.push(formatStat(stat2Type, Math.round(effectiveStat2)));
} else if (stat2Type === "impact" || stat2Type === "puncture" || stat2Type === "slash" ||
stat2Type === "cold" || stat2Type === "electricity" || stat2Type === "heat" || stat2Type === "toxin") {
calculatedStats.push(formatStat(stat2Type, effectiveStat2.toFixed(1)) + " Elements");
}
}
// Calculate Stat 3
if (stat3Type !== "none") {
var effectiveStat3 = baseStat3 * statMultiplier;
if (stat3Type === "damage" || stat3Type === "multishot" || stat3Type === "critDamage" || stat3Type === "critChance" ||
stat3Type === "attackSpeed" || stat3Type === "reloadSpeed" || stat3Type === "statusChance") {
calculatedStats.push(formatStat(stat3Type, effectiveStat3.toFixed(2)) + "%");
} else if (stat3Type === "recoil") {
calculatedStats.push(formatStat(stat3Type, effectiveStat3.toFixed(2)) + "%");
} else if (stat3Type === "magazineCapacity") {
calculatedStats.push(formatStat(stat3Type, Math.round(effectiveStat3)));
} else if (stat3Type === "impact" || stat3Type === "puncture" || stat3Type === "slash" ||
stat3Type === "cold" || stat3Type === "electricity" || stat3Type === "heat" || stat3Type === "toxin") {
calculatedStats.push(formatStat(stat3Type, effectiveStat3.toFixed(1)) + " Elements");
}
}
if (calculatedStats.length > 0) {
resultDiv.innerHTML = "
Estimated Riven Stats:
- " + calculatedStats.join("
- ") + "
";
} else {
resultDiv.innerHTML = "Please enter valid stat values.";
}
}
function formatStat(type, value) {
switch (type) {
case "damage": return "Damage " + value;
case "multishot": return "Multishot " + value;
case "critDamage": return "Critical Damage " + value;
case "critChance": return "Critical Chance " + value;
case "attackSpeed": return "Attack Speed " + value;
case "recoil": return "Recoil Reduction " + value;
case "magazineCapacity": return "Magazine Capacity +" + value;
case "reloadSpeed": return "Reload Speed " + value;
case "statusChance": return "Status Chance " + value;
case "impact": return "+ " + value + " Impact";
case "puncture": return "+ " + value + " Puncture";
case "slash": return "+ " + value + " Slash";
case "cold": return "+ " + value + " Cold";
case "electricity": return "+ " + value + " Electricity";
case "heat": return "+ " + value + " Heat";
case "toxin": return "+ " + value + " Toxin";
default: return value;
}
}
.calculator-container {
font-family: sans-serif;
display: flex;
flex-wrap: wrap;
gap: 20px;
margin: 20px 0;
}
.article-content {
flex: 1;
min-width: 300px;
}
.calculator-form {
flex: 1;
min-width: 300px;
border: 1px solid #ccc;
padding: 15px;
border-radius: 8px;
background-color: #f9f9f9;
}
.calculator-form h3 {
margin-top: 0;
color: #333;
}
.input-group {
margin-bottom: 15px;
}
.input-group label {
display: block;
margin-bottom: 5px;
font-weight: bold;
color: #555;
}
.input-group input[type="number"],
.input-group select {
width: calc(100% – 12px);
padding: 8px;
border: 1px solid #ccc;
border-radius: 4px;
box-sizing: border-box;
}
.input-group small {
display: block;
font-size: 0.8em;
color: #777;
margin-top: 3px;
}
.calculator-form button {
background-color: #4CAF50;
color: white;
padding: 10px 15px;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 1em;
margin-top: 10px;
}
.calculator-form button:hover {
background-color: #45a049;
}
#result {
margin-top: 20px;
border-top: 1px solid #eee;
padding-top: 15px;
}
#result h3 {
margin-bottom: 10px;
color: #333;
}
#result ul {
list-style: disc;
padding-left: 20px;
}
#result li {
margin-bottom: 5px;
}