RotMG Damage & DPS Calculator
How Realm of the Mad God Damage is Calculated
Understanding your true Damage Per Second (DPS) in RotMG is crucial for high-level raiding and efficient farming. The damage you see on your screen is the result of several interacting variables: your weapon's base stats, your character's attributes, and the enemy's protection.
The Attack Multiplier: Your ATT stat increases the base damage of your weapon. The formula used is Damage * (0.5 + ATT / 50). This means at 25 ATT, you deal 100% of the weapon's damage, and at 75 ATT, you deal 200%.
The Defense Factor: Every enemy has a DEF stat that reduces incoming damage point-for-point. However, damage cannot be reduced indefinitely. RotMG implements a "Defense Floor," meaning you will always deal at least 15% of your raw damage, no matter how high the enemy's defense is.
If you use a Tier 12 Dagger (100-150 Damage) with 50 ATT against an enemy with 30 DEF:
1. Raw Average Dmg: 125 * (0.5 + 50/50) = 187.5
2. Subtract DEF: 187.5 – 30 = 157.5
3. Final Damage: 157.5 per hit.
The Role of Dexterity and Buffs
Dexterity determines how fast you fire. The base formula for Attacks Per Second is 1.5 + 6.5 * (DEX / 75). This makes DEX an exponential scaler when paired with high ATT.
- Damaging Buff: Increases your total damage per hit by 1.5x.
- Berserk Buff: Increases your rate of fire (effective DEX) by 1.5x.
When both buffs are active, your DPS effectively doubles (1.5 * 1.5 = 2.25x multiplier), which is why Paladins and Warriors are essential for group play.