Skill Calculator Ffxi

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FFXI Skill Cap Calculator

A+ Rating (Greatest) A Rating A- Rating B+ Rating B Rating B- Rating C+ Rating C Rating C- Rating D Rating E Rating (Lowest)

Calculation Results

Skill Cap at Level : 0.0
Remaining to Cap: 0.0
Growth Rate Classification: N/A

Understanding FFXI Skill Caps

In Final Fantasy XI (FFXI), your character's combat and magic proficiency is governed by Skill Levels. Every Job has specific ratings for different skills (e.g., Sword, Evasion, Healing Magic). These ratings range from A+ down to E, determining how high your skill can go at any given character level.

How Skill Growth Works

Skill caps are not linear across all levels. Square Enix implemented different growth tiers to balance the game as level caps increased from 50 to 75, and eventually to 99. Generally, the progression follows three main stages:

  • Levels 1-50: Foundation growth.
  • Levels 51-70: Accelerated growth.
  • Levels 71-99: Peak mastery growth.

Skill Rank Table (Level 99 Caps)

Rank Cap at Lv. 75 Cap at Lv. 99
A+ (e.g. Scythe on DRK) 276 424
B (e.g. Katana on NIN) 256 404
C (e.g. Club on WHM) 240 384
E (e.g. Dagger on BLM) 210 365

Importance of Capping Skills

Reaching your skill cap is crucial for end-game content. Combat skills directly affect your Accuracy and Attack, while Magic skills determine Potency, Magic Accuracy, and Resist Rates. Using this FFXI Skill Calculator helps you plan your "skill-up" sessions efficiently, especially when using food like B.E.W. Piranha or Skill-up Earrings.

function calculateFFXISkill() { var level = parseInt(document.getElementById('charLevel').value); var rank = document.getElementById('skillRank').value; var current = parseFloat(document.getElementById('currentSkill').value); var resultDiv = document.getElementById('ffxiResult'); if (isNaN(level) || level 99) { alert("Please enter a valid Character Level between 1 and 99."); return; } var cap = 0; var rate1 = 0; // 1-50 var rate2 = 0; // 51-70 var rate3 = 0; // 71-99 var base1 = 0; var base2 = 0; var base3 = 0; // Formulas based on community data for FFXI Skill Caps // Structure: rate, level_offset, base_value switch(rank) { case 'Ap': rate1 = 3.0; rate2 = 5.0; rate3 = 6.0; base2 = 150; base3 = 250; break; case 'A': rate1 = 2.9; rate2 = 4.9; rate3 = 5.9; base2 = 145; base3 = 243; break; case 'Am': rate1 = 2.9; rate2 = 4.9; rate3 = 5.9; base2 = 144; base3 = 242; break; case 'Bp': rate1 = 2.8; rate2 = 4.8; rate3 = 5.8; base2 = 140; base3 = 236; break; case 'B': rate1 = 2.7; rate2 = 4.7; rate3 = 5.7; base2 = 134; base3 = 228; break; case 'Bm': rate1 = 2.7; rate2 = 4.7; rate3 = 5.7; base2 = 133; base3 = 227; break; case 'Cp': rate1 = 2.6; rate2 = 4.6; rate3 = 5.6; base2 = 129; base3 = 221; break; case 'C': rate1 = 2.5; rate2 = 4.5; rate3 = 5.5; base2 = 124; base3 = 214; break; case 'Cm': rate1 = 2.5; rate2 = 4.5; rate3 = 5.5; base2 = 123; base3 = 213; break; case 'D': rate1 = 2.4; rate2 = 4.4; rate3 = 5.4; base2 = 119; base3 = 207; break; case 'E': rate1 = 2.3; rate2 = 4.3; rate3 = 5.3; base2 = 114; base3 = 200; break; } if (level <= 50) { cap = level * rate1; } else if (level 0) ? diff.toFixed(1) : "0.0 (CAPPED)"; } else { document.getElementById('remainingRow').style.display = 'none'; } resultDiv.style.display = 'block'; }

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