Swg Talent Calculator

SWG Expertise Talent Calculator

Plan your Star Wars Galaxies character build. Maximum Expertise Points: 45 (Level 90 Cap).

Build Summary

Total Points Spent: 0 / 45

Points Remaining: 45

Build Validity: Valid

function calculateExpertise() { var treeA = parseInt(document.getElementById("treeA").value) || 0; var treeB = parseInt(document.getElementById("treeB").value) || 0; var treeC = parseInt(document.getElementById("treeC").value) || 0; var totalCap = 45; var totalUsed = treeA + treeB + treeC; var remaining = totalCap – totalUsed; document.getElementById("totalSpent").innerText = totalUsed; document.getElementById("pointsLeft").innerText = remaining; var resultDiv = document.getElementById("swg-result"); var validitySpan = document.getElementById("validityStatus"); var messageDiv = document.getElementById("statusMessage"); resultDiv.style.display = "block"; if (totalUsed > totalCap) { validitySpan.innerText = "INVALID – Over Cap"; validitySpan.style.color = "#d9534f"; messageDiv.innerText = "Warning: You have exceeded the 45-point expertise limit. Please reduce points in one of your trees."; messageDiv.style.color = "#d9534f"; } else if (totalUsed < 0 || treeA < 0 || treeB < 0 || treeC < 0) { validitySpan.innerText = "INVALID – Negative Values"; validitySpan.style.color = "#d9534f"; messageDiv.innerText = "Expertise points cannot be negative."; messageDiv.style.color = "#d9534f"; } else { validitySpan.innerText = "VALID"; validitySpan.style.color = "#5cb85c"; if (totalUsed === totalCap) { messageDiv.innerText = "Perfect! Your Level 90 build is complete."; } else { messageDiv.innerText = "You still have " + remaining + " points to allocate for a level 90 character."; } messageDiv.style.color = "#2c3e50"; } }

Understanding the SWG Expertise System

In the New Game Enhancements (NGE) and modern restorations of Star Wars Galaxies, the Expertise System replaced the old 250-skill-point system. It functions similarly to talent trees found in modern MMOs, allowing players to specialize their profession (Class) into specific niches.

The 45-Point Cap

Every character begins earning expertise points at level 10. By the time you reach the level cap of 90, you will have a total of 45 points to spend. These points are usually split across two primary trees unique to your profession (such as "Infiltration" and "Finesse" for Spies, or "Medic" and "Pharmacology" for Medics).

Allocation Strategy

Allocating points requires careful planning because higher-tier talents require a minimum investment in the lower tiers of the same tree. Common build strategies include:

  • Deep Specialization: Spending 30-35 points in a single tree to reach powerful "End-Cap" abilities.
  • Hybrid Builds: Splitting points roughly equally (e.g., 22/23) to gain utility from both branches.
  • Utility Dipping: Investing just enough points in a secondary tree to grab essential quality-of-life perks while focusing mainly on combat performance.

Example Expertise Build: Commando

A typical Level 90 Commando might allocate their points as follows:

Tree Branch Points Spent Focus
Heavy Weapons 28 Maximum DPS and AOE Damage
Demolition 17 Grenade cooldowns and survivability
Total 45 Optimized Combat Loadout

Frequently Asked Questions

Can I reset my expertise points?

Yes, in SWG you can visit a profession counselor in most major hubs (like Theed or Coronet) to reset your points for a credit fee. Some server versions allow for a free reset every 24 hours.

Are expertise points the same as skill points?

No. In the NGE system, your "skills" are granted automatically as you level up. Expertise points are the only manual customization points used for talents and perks.

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