Throne and Liberty Calculator

Throne and Liberty Trait Success Calculator

Optimize your gear progression and blessing efficiency

Usually 10% for items of the same tier.
Current accumulated blessing on the item.
The fee required for one upgrade try.
Cost of buying the trait fodder.

Upgrade Forecast

Attempts for Guaranteed Success (100% Blessing)

0

Probability of Success in 5 Tries

0%

Max Sollant Investment

0

Max Lucent Investment

0

Understanding the Throne and Liberty Trait System

In Throne and Liberty, gear progression isn't just about levels; it's about optimizing your Traits. Whether you are aiming for Heavy Attack Chance, Critical Hit, or Max Health, upgrading traits is a core end-game mechanic. This calculator helps you navigate the RNG (Random Number Generation) and the Blessing System.

How Blessing Points Work

Every time you attempt to upgrade a trait and fail, you accumulate Blessing Points. The amount of blessing gained is equal to the base success rate of the attempt. For example, if you have a 10% chance to succeed and you fail, you gain 10% Blessing. Once your Blessing reaches 100%, your next attempt is guaranteed to succeed.

Strategic Optimization Tips

  • Extracting Traits: If you find a cheap Rare item with a desirable trait, use an Extraction Roll to turn it into a Trait Stone.
  • Success Rates: Using an identical item gives a higher success rate than using a Trait Stone from a lower-tier item.
  • Sollant Management: Trait upgrades are one of the biggest Sollant sinks in the game. Always ensure you have a buffer before starting a heavy upgrade session.

Example Calculation

Suppose you are upgrading an Epic weapon trait. The base success rate is 10%. You currently have 20% Blessing.

  • Remaining Blessing: 80%
  • Attempts until 100%: 8 fails + 1 final attempt = 9 total attempts maximum.
  • Expected Cost: If each try costs 50,000 Sollant, your "pity" cost is 450,000 Sollant.

function calculateTLProgression() { var baseRate = parseFloat(document.getElementById("baseSuccessRate").value); var currentBlessing = parseFloat(document.getElementById("currentBlessing").value); var sollantPerTry = parseFloat(document.getElementById("sollantCost").value); var lucentPerTry = parseFloat(document.getElementById("lucentCost").value); var resultsDiv = document.getElementById("tl-results"); if (isNaN(baseRate) || baseRate <= 0 || isNaN(currentBlessing)) { alert("Please enter valid success rates and blessing values."); return; } // Calculations var remainingBlessingNeeded = 100 – currentBlessing; if (remainingBlessingNeeded 100) prob5Tries = 100; var totalSollant = attemptsNeeded * sollantPerTry; var totalLucent = attemptsNeeded * lucentPerTry; // UI Updates document.getElementById("guaranteedAttempts").innerText = attemptsNeeded; document.getElementById("probSuccess").innerText = prob5Tries.toFixed(2) + "%"; document.getElementById("totalSollant").innerText = totalSollant.toLocaleString() + " Sollant"; document.getElementById("totalLucent").innerText = totalLucent.toLocaleString() + " Lucent"; var advice = ""; if (baseRate 70) { advice = "You are close to a guaranteed success! It is highly recommended to finish this trait rather than starting a new item."; } else { advice = "Ensure you have enough Sollant for at least " + Math.round(attemptsNeeded / 2) + " attempts to account for average luck."; } document.getElementById("investmentAdvice").innerText = advice; resultsDiv.style.display = "block"; resultsDiv.scrollIntoView({ behavior: 'smooth', block: 'nearest' }); }

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