W101 Pet Stat Calculator

Wizard101 Pet Stat Calculator

Max: 255 (Base) / 320 (Mighty)
Max: 250 (Base) / 315 (Thinking)
Max: 260 (Base) / 325 (Unshakeable)
Max: 260 (Base) / 325 (Cunning)
Max: 250 (Base) / 315 (Stubborn)

Estimated Talent Bonuses:

Spell-Proof: 0%
Spell-Defying: 0%
School Dealer: 0%
Pain-Giver: 0%
School Boon: 0%
School Sniper: 0%

*Note: Wizard101 rounds values visually in the UI. A 9.51% boost will display as 10% on your character sheet.


Understanding Wizard101 Pet Stats

In Wizard101, a pet's performance is determined by its five main attributes: Strength, Intellect, Agility, Will, and Power. These stats act as multipliers for the "talents" your pet learns as it levels up from Baby to Ultra.

The Core Formulas

Each talent uses a specific combination of stats. If you want a "Max Stat" pet, you are aiming for the highest possible numbers in these categories to push your percentage bonuses higher. Here are the common formulas used in this calculator:

  • Universal Resistance (Spell-Proof): (2 * Strength + 2 * Agility + Power) / 125
  • School Damage (Dealer): (2 * Strength + 2 * Will + Power) / 125
  • Universal Damage (Pain-Giver): (2 * Strength + 2 * Will + Power) / 200
  • Accuracy (Sniper/School Sniper): (2 * Intellect + 2 * Will + Power) / 125

What are "Max Stats"?

In the current Wizard101 meta, a 2.0 Max Stat pet refers to a pet with the base maximums: Strength 255, Intellect 250, Agility 260, Will 260, and Power 250. However, these can be further increased using Selfish Talents (like Mighty or Unshakeable) or Jewels, which can add +65 to a specific stat, allowing Spell-Proof to reach 11% or School-Dealer to reach 11%.

Example Calculation

Suppose you have a pet with the following stats:

  • Strength: 255
  • Agility: 260
  • Power: 250

To find the Spell-Proof value: (2*255 + 2*260 + 250) / 125 = (510 + 520 + 250) / 125 = 1280 / 125 = 10.24%. In your spellbook, this will display as 10%, but your character actually receives the full 10.24% benefit.

function calculatePetStats() { var str = parseFloat(document.getElementById('petStr').value) || 0; var intel = parseFloat(document.getElementById('petInt').value) || 0; var agi = parseFloat(document.getElementById('petAgi').value) || 0; var wil = parseFloat(document.getElementById('petWil').value) || 0; var pow = parseFloat(document.getElementById('petPow').value) || 0; // Resistance Factor: (2*Str + 2*Agi + Pow) var resFactor = (2 * str) + (2 * agi) + pow; // Damage Factor: (2*Str + 2*Wil + Pow) var dmgFactor = (2 * str) + (2 * wil) + pow; // Accuracy Factor: (2*Int + 2*Wil + Pow) var accFactor = (2 * intel) + (2 * wil) + pow; // Calculations var proof = resFactor / 125; var defy = resFactor / 250; var dealer = dmgFactor / 125; var giver = dmgFactor / 200; var boon = dmgFactor / 400; var sniper = accFactor / 125; // Displaying Results document.getElementById('resProof').innerText = proof.toFixed(2); document.getElementById('resDefy').innerText = defy.toFixed(2); document.getElementById('dmgDealer').innerText = dealer.toFixed(2); document.getElementById('dmgGiver').innerText = giver.toFixed(2); document.getElementById('dmgBoon').innerText = boon.toFixed(2); document.getElementById('accSniper').innerText = sniper.toFixed(2); // Show result div document.getElementById('petResult').style.display = 'block'; }

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