Warmup Calculator

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🏋️ 1RM & Work Set Warmup Calculator

Calculate optimal warmup sets to maximize performance and prevent injury.

Pounds (Lbs) Kilograms (Kgs)
5 (Standard Lbs) 2.5 (Standard Kgs) 1 (Microloading)

Warmup Progression

Set Type % of Target Weight Reps Plates (Per Side)

Why Proper Warmup Sets Are Critical

Whether you are powerlifting, bodybuilding, or training for general strength, jumping straight into your heavy work sets is a recipe for injury and suboptimal performance. A calculated warmup prepares your Central Nervous System (CNS), lubricates joints with synovial fluid, and primes the specific muscle groups for the movement pattern.

How This Calculator Works

This calculator uses a standard "Ramping" methodology often used in strength programs like Starting Strength, 5/3/1, or StrongLifts. Instead of tiring you out with high reps, it gradually increases the weight while decreasing reps. This preserves your energy for the heavy sets that matter.

The Progression Logic:

  • Set 1 (Empty Bar): Focuses on range of motion and form.
  • Set 2 (~50%): Light load to begin muscle activation (5 reps).
  • Set 3 (~70%): Moderate load to acclimate the CNS (3 reps).
  • Set 4 (~90%): Heavy acclimation, often called a "Potentiation" set (1-2 reps).
  • Work Set (100%): Your target weight for the day.

Understanding Plate Math

The calculator attempts to round the calculated weight to your nearest selected increment (usually 5 lbs or 2.5 kgs). It also estimates the plate loading per side. Note that "Plates" refers to the weight added to each side of the barbell, assuming a standard Olympic bar.

Common Warmup Mistakes

  • Too much volume: Doing 15-20 reps with light weight builds lactic acid and fatigue before you even touch the heavy weight. Keep warmup reps low (under 5) as the weight gets heavier.
  • Static Stretching: Avoid long-hold static stretches before lifting heavy; this can actually temporarily reduce muscle strength. Focus on dynamic movements and the warmup sets provided above.
  • Skipping the Empty Bar: Even for elite lifters, the empty bar set allows you to check your form and "grease the groove" without risk.
// Helper to adjust bar weight default when unit changes function adjustBarDefault() { var unit = document.getElementById('weightUnit').value; var barInput = document.getElementById('barWeight'); var roundInput = document.getElementById('roundingValue'); if (unit === 'kgs') { barInput.value = 20; roundInput.value = 2.5; } else { barInput.value = 45; roundInput.value = 5; } } // Plate calculation helper function getPlateText(weight, barWeight, unit) { if (weight <= barWeight) return "Empty Bar"; var weightPerSide = (weight – barWeight) / 2; var plates = []; // Define available plates based on unit var availablePlates = (unit === 'lbs') ? [45, 35, 25, 10, 5, 2.5] : [25, 20, 15, 10, 5, 2.5, 1.25]; var remaining = weightPerSide; var plateStr = []; // Simple greedy algorithm for plates for (var i = 0; i = p) { // Check if remaining is close enough to plate (floating point fix) // or simply subtract plates.push(p); remaining -= p; // floating point correction remaining = Math.round(remaining * 100) / 100; } } // Group plates for display (e.g. "2×45") var counts = {}; for (var k = 0; k < plates.length; k++) { var val = plates[k]; counts[val] = (counts[val] || 0) + 1; } var displayParts = []; var sortedKeys = Object.keys(counts).sort(function(a,b){return b-a}); // sort descending for (var j = 0; j 0) { return "Microload: " + remaining + " " + unit; } return displayParts.join(', '); } function calculateWarmup() { // 1. Get Inputs var targetWeight = parseFloat(document.getElementById('targetWeight').value); var barWeight = parseFloat(document.getElementById('barWeight').value); var unit = document.getElementById('weightUnit').value; var rounding = parseFloat(document.getElementById('roundingValue').value); var errorDiv = document.getElementById('errorMsg'); var resultArea = document.getElementById('result-area'); var tbody = document.getElementById('warmupTableBody'); // 2. Validation if (isNaN(targetWeight) || targetWeight <= 0) { errorDiv.style.display = 'block'; errorDiv.innerText = "Please enter a valid target weight."; resultArea.style.display = 'none'; return; } if (isNaN(barWeight) || barWeight <= 0) { errorDiv.style.display = 'block'; errorDiv.innerText = "Please enter a valid bar weight."; resultArea.style.display = 'none'; return; } if (targetWeight <= barWeight) { errorDiv.style.display = 'block'; errorDiv.innerText = "Target weight must be heavier than the bar."; resultArea.style.display = 'none'; return; } // Clear previous errors errorDiv.style.display = 'none'; // 3. Define Progression Steps // Structure: { percent: number, reps: string, label: string } var steps = [ { percent: 0, reps: "2 x 5-10", label: "General Warmup" }, // Bar only { percent: 0.50, reps: "5", label: "Activation" }, { percent: 0.70, reps: "3", label: "Power" }, { percent: 0.90, reps: "1-2", label: "Potentiation" }, { percent: 1.00, reps: "Work Set", label: "TARGET" } ]; var htmlRows = ""; // 4. Calculate Logic for (var i = 0; i < steps.length; i++) { var step = steps[i]; var calculatedWeight = 0; if (step.percent === 0) { // Empty bar calculatedWeight = barWeight; } else if (step.percent === 1.00) { // Target calculatedWeight = targetWeight; } else { // Percentage Calculation var rawWeight = targetWeight * step.percent; // Ensure calculated weight is at least bar weight if (rawWeight < barWeight) rawWeight = barWeight; // Rounding Logic: Round to nearest increment // Math: Math.round(weight / increment) * increment calculatedWeight = Math.round(rawWeight / rounding) * rounding; // Ensure rounding didn't push it below bar if (calculatedWeight 0) ? (step.percent * 100) + "%" : "Bar"; // 5. Build HTML htmlRows += ""; htmlRows += "" + step.label + ""; htmlRows += "" + pctDisplay + ""; htmlRows += "" + calculatedWeight + " " + unit + ""; htmlRows += "" + step.reps + ""; htmlRows += "" + plateInstructions + ""; htmlRows += ""; } // 6. Output tbody.innerHTML = htmlRows; resultArea.style.display = 'block'; }

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