Wizard101 Pet Calculator

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Wizard101 Pet Stat Calculator

Enter your pet's attributes to calculate Damage, Resistance, and Accuracy talents.

Calculated Talents

Resistance

Spell-Proof: 0%
Spell-Defying: 0%

Damage

Dealer (School): 0%
Giver (School/Pain): 0%
Boon (School): 0%

Accuracy & Health

Sharp-Shot (Universal): 0%
Health Gift (Approx): 0
Note: W101 displays rounded integers, but calculations use precise decimals. Values shown here include the exact calculation in parentheses to help you identify "Fake" stats (e.g., 9.4% rounding down to 9%).

Understanding Wizard101 Pet Stats

In Wizard101, a pet is more than just a cosmetic companion; it is a vital piece of gear that boosts your wizard's statistics. The numeric values of your pet's attributes—Strength, Intellect, Agility, Will, and Power—directly determine the percentage boost provided by talents like Spell-Proof and Damage Dealer.

The "2.0" Pet Standard

You may hear players refer to "2.0 stats" or "max stats." This refers to a pet that has reached the highest standard attribute caps without selfish jewels, maximizing talent output. A standard 2.0 pet usually has:

  • Strength: 255
  • Intellect: 250
  • Agility: 260
  • Will: 260
  • Power: 250

At these levels, a pet with the Mighty jewel (which adds +65 Strength) can achieve a 11% Dealer and 6% Giver damage boost, along with higher resistance.

How Talents Are Calculated

The game uses specific formulas to derive the percentage based on your attributes. Here are the core formulas used in this calculator:

Resistance (Spell-Proof)

The formula for Spell-Proof is: (2 × Strength + 2 × Agility + Power) / 125.
To get a true 10% resist, the result must be 9.5% or higher (which rounds up), though having the full 10.0%+ ensures you don't lose stats due to hidden decimal rounding.

Damage (Dealer)

The formula for School Dealer (e.g., Fire-Dealer) is: (2 × Strength + 2 × Will + Power) × 3 / 400.
Strength and Will are the primary drivers for damage talents. Increasing Agility will not increase your damage, only your resistance.

Using Jewel Sockets

If your pet's stats are slightly low, you can socket "Selfish" jewels like Mighty (+65 Strength), Thinking Cap (+65 Will), or Brilliant (+65 Intellect). Simply add 65 to the relevant attribute in the calculator above to see if a jewel will bump your damage from 9% to 10% or your resist from 10% to 11%.

function calculatePetStats() { // 1. Get input values var str = parseFloat(document.getElementById("w101_strength").value); var int = parseFloat(document.getElementById("w101_intellect").value); var agi = parseFloat(document.getElementById("w101_agility").value); var wil = parseFloat(document.getElementById("w101_will").value); var pow = parseFloat(document.getElementById("w101_power").value); // 2. Validation if (isNaN(str) || isNaN(int) || isNaN(agi) || isNaN(wil) || isNaN(pow)) { alert("Please enter valid numbers for all 5 attributes."); return; } // 3. Calculation Logic // Resistance Logic // Proof: (2*Str + 2*Agi + Pow) / 125 var proofRaw = (2 * str + 2 * agi + pow) / 125; var proofDisplay = Math.round(proofRaw); // W101 standard rounding // Defy: (2*Str + 2*Agi + Pow) / 250 var defyRaw = (2 * str + 2 * agi + pow) / 250; var defyDisplay = Math.round(defyRaw); // Damage Logic // Dealer: (2*Str + 2*Will + Pow) * 3 / 400 var dealerRaw = ((2 * str + 2 * wil + pow) * 3) / 400; var dealerDisplay = Math.round(dealerRaw); // Giver (Pain/School): (2*Str + 2*Will + Pow) / 200 var giverRaw = (2 * str + 2 * wil + pow) / 200; var giverDisplay = Math.round(giverRaw); // Boon: (2*Str + 2*Will + Pow) / 400 var boonRaw = (2 * str + 2 * wil + pow) / 400; var boonDisplay = Math.round(boonRaw); // Accuracy Logic // Sharp-Shot: (2*Int + 2*Agi + Pow) / 200 var sharpRaw = (2 * int + 2 * agi + pow) / 200; var sharpDisplay = Math.round(sharpRaw); // Health Logic (Rough approximation for Health Gift) // (2*Str + 2*Agility + Pow + Will) / x (Formulas vary, using standard approximation) // Usually: (2*Str + 2*Will + Pow + 2*Agi) / 16 roughly var hpRaw = (2 * str + 2 * wil + pow + 2 * agi) / 14; var hpDisplay = Math.round(hpRaw); // 4. Update DOM document.getElementById("w101-results").style.display = "block"; document.getElementById("res_proof").innerHTML = proofDisplay + "% (" + proofRaw.toFixed(3) + "%)"; document.getElementById("res_defy").innerHTML = defyDisplay + "% (" + defyRaw.toFixed(3) + "%)"; document.getElementById("dmg_dealer").innerHTML = dealerDisplay + "% (" + dealerRaw.toFixed(3) + "%)"; document.getElementById("dmg_giver").innerHTML = giverDisplay + "% (" + giverRaw.toFixed(3) + "%)"; document.getElementById("dmg_boon").innerHTML = boonDisplay + "% (" + boonRaw.toFixed(3) + "%)"; document.getElementById("acc_sharp").innerHTML = sharpDisplay + "% (" + sharpRaw.toFixed(3) + "%)"; document.getElementById("hp_gift").innerHTML = "+" + hpDisplay; }

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